Joachim Meyer cf849978bd Android now uses TextInput Events. преди 9 години
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. преди 9 години
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. преди 9 години
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear преди 9 години
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolyClient.h aadb69e87b Updated core sources for new folder structure преди 10 години
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. преди 9 години
PolyColor.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyConfig.h aadb69e87b Updated core sources for new folder structure преди 10 години
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. преди 9 години
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! преди 9 години
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. преди 9 години
PolyData.h aadb69e87b Updated core sources for new folder structure преди 10 години
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 преди 9 години
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor преди 9 години
PolyEvent.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure преди 10 години
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager преди 9 години
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. преди 9 години
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. преди 9 години
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! преди 9 години
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. преди 9 години
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolyLogger.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor преди 9 години
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator преди 9 години
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string преди 9 години
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. преди 9 години
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyPeer.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core преди 10 години
PolyRay.h 09627a33a1 Updated windows projects преди 9 години
PolyRectangle.h aadb69e87b Updated core sources for new folder structure преди 10 години
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyRenderer.h aa0e38e403 Additional IDE fixes преди 9 години
PolyResource.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear преди 9 години
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface преди 9 години
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. преди 9 години
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly преди 9 години
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear преди 9 години
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolyScript.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyServer.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure преди 10 години
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear преди 9 години
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear преди 9 години
PolySocket.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolySound.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. преди 9 години
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! преди 9 години
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
PolyThreaded.h aadb69e87b Updated core sources for new folder structure преди 10 години
PolyTimer.h aadb69e87b Updated core sources for new folder structure преди 10 години
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure преди 10 години
PolyTween.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string преди 9 години
PolyVector2.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyVector3.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyVector4.h f80bb40afd Converted all space indentation to tabs. преди 9 години
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. преди 9 години
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. преди 9 години