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PolyAAssetFileProvider.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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преди 9 години |
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PolyAndroidCore.h
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cf849978bd
Android now uses TextInput Events.
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преди 9 години |
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PolyBasicFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyBezierCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyBone.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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преди 9 години |
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PolyCamera.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolyClient.h
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aadb69e87b
Updated core sources for new folder structure
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преди 10 години |
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PolyCocoaCore.h
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d1ad2ea38b
Make Mac use TextInput Event.
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преди 9 години |
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PolyColor.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyConfig.h
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aadb69e87b
Updated core sources for new folder structure
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преди 10 години |
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PolyCore.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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преди 9 години |
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PolyCoreFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyCoreInput.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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преди 9 години |
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PolyCoreServices.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolyCubemap.h
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57cb01d606
Fix building with shared_ptr on Windows. Also updating project files to last changes.
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преди 9 години |
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PolyData.h
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aadb69e87b
Updated core sources for new folder structure
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преди 10 години |
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PolyEmscriptenCore.h
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895843d022
Ported EmscriptenCore over to SDL2
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преди 9 години |
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PolyEntity.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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преди 9 години |
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PolyEvent.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyEventDispatcher.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyEventHandler.h
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aadb69e87b
Updated core sources for new folder structure
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преди 10 години |
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PolyFont.h
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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преди 9 години |
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PolyGPUDrawBuffer.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolyGlobals.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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преди 9 години |
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PolyIOSCore.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyImage.h
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8abb424e28
Add a flag to deactivate FP16 at compiletime.
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преди 9 години |
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PolyInputEvent.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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преди 9 години |
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PolyInputKeys.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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преди 9 години |
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PolyLabel.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolyLogger.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyMaterial.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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преди 9 години |
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PolyMatrix4.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyMesh.h
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6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
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преди 9 години |
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PolyObject.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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преди 9 години |
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PolyOpenGLGraphicsInterface.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolyOpenSLAudioInterface.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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преди 9 години |
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PolyPAAudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyParticleEmitter.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyPeer.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyPerlin.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyPhysFSFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyQuaternion.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyQuaternionCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyRPICore.h
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28904ffe28
Started on a Raspberry Pi core
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преди 10 години |
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PolyRay.h
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09627a33a1
Updated windows projects
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преди 9 години |
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PolyRectangle.h
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aadb69e87b
Updated core sources for new folder structure
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преди 10 години |
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PolyRenderDataArray.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyRenderer.h
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aa0e38e403
Additional IDE fixes
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преди 9 години |
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PolyResource.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyResourceManager.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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преди 9 години |
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PolySDLAudioInterface.h
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4c2c3b91bf
Implemented SDL_Audio as an AudioInterface
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преди 9 години |
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PolySDLCore.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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преди 9 години |
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PolyScene.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolySceneEntityInstance.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolySceneLabel.h
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f8c949021a
Fixed importer tool not saving meshes properly
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преди 9 години |
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PolySceneLight.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolySceneLine.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolySceneManager.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolySceneMesh.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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преди 9 години |
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PolyScenePrimitive.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolySceneRenderTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolySceneSound.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolySceneSprite.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolyScript.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyServer.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyServerWorld.h
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aadb69e87b
Updated core sources for new folder structure
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преди 10 години |
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PolyShader.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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преди 9 години |
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PolySkeleton.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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преди 9 години |
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PolySocket.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolySound.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolySoundManager.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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преди 9 години |
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PolyString.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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преди 9 години |
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PolyTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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преди 9 години |
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PolyThreaded.h
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aadb69e87b
Updated core sources for new folder structure
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преди 10 години |
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PolyTimer.h
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aadb69e87b
Updated core sources for new folder structure
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преди 10 години |
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PolyTimerManager.h
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aadb69e87b
Updated core sources for new folder structure
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преди 10 години |
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PolyTween.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyTweenManager.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyUWPCore.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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преди 9 години |
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PolyVector2.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyVector3.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyVector4.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
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PolyWinCore.h
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162ed71b32
Make Windows compatible with TextInput changes.
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преди 9 години |
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PolyXAudio2AudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |