Joachim Meyer cf849978bd Android now uses TextInput Events. 9 éve
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 éve
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. 9 éve
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 éve
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolyClient.h aadb69e87b Updated core sources for new folder structure 10 éve
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. 9 éve
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyConfig.h aadb69e87b Updated core sources for new folder structure 10 éve
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 éve
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 éve
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 éve
PolyData.h aadb69e87b Updated core sources for new folder structure 10 éve
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 éve
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 éve
PolyEvent.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 éve
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager 9 éve
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 éve
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 éve
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 éve
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 éve
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 éve
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator 9 éve
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 éve
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 éve
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyPeer.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 éve
PolyRay.h 09627a33a1 Updated windows projects 9 éve
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 éve
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyRenderer.h aa0e38e403 Additional IDE fixes 9 éve
PolyResource.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 éve
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 éve
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 éve
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly 9 éve
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 éve
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyServer.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 éve
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 éve
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 éve
PolySocket.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolySound.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 éve
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 éve
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 éve
PolyThreaded.h aadb69e87b Updated core sources for new folder structure 10 éve
PolyTimer.h aadb69e87b Updated core sources for new folder structure 10 éve
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure 10 éve
PolyTween.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 éve
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 éve
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. 9 éve
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 éve