Joachim Meyer cf849978bd Android now uses TextInput Events. 9 vuotta sitten
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 vuotta sitten
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. 9 vuotta sitten
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolyClient.h aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. 9 vuotta sitten
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyConfig.h aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 vuotta sitten
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 vuotta sitten
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 vuotta sitten
PolyData.h aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 vuotta sitten
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 vuotta sitten
PolyEvent.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager 9 vuotta sitten
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 vuotta sitten
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 vuotta sitten
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 vuotta sitten
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 vuotta sitten
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 vuotta sitten
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator 9 vuotta sitten
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 vuotta sitten
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 vuotta sitten
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyPeer.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 vuotta sitten
PolyRay.h 09627a33a1 Updated windows projects 9 vuotta sitten
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyRenderer.h aa0e38e403 Additional IDE fixes 9 vuotta sitten
PolyResource.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 vuotta sitten
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 vuotta sitten
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly 9 vuotta sitten
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyServer.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
PolySocket.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolySound.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 vuotta sitten
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 vuotta sitten
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
PolyThreaded.h aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
PolyTimer.h aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
PolyTween.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 vuotta sitten
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. 9 vuotta sitten
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 vuotta sitten