Joachim Meyer cf849978bd Android now uses TextInput Events. 9 年之前
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 年之前
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. 9 年之前
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 年之前
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolyClient.h aadb69e87b Updated core sources for new folder structure 10 年之前
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. 9 年之前
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyConfig.h aadb69e87b Updated core sources for new folder structure 10 年之前
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 年之前
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 年之前
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 年之前
PolyData.h aadb69e87b Updated core sources for new folder structure 10 年之前
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 年之前
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 年之前
PolyEvent.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 年之前
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager 9 年之前
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 年之前
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 年之前
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 年之前
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 年之前
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 年之前
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator 9 年之前
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 年之前
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 年之前
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyPeer.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 年之前
PolyRay.h 09627a33a1 Updated windows projects 9 年之前
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 年之前
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyRenderer.h aa0e38e403 Additional IDE fixes 9 年之前
PolyResource.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 年之前
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 年之前
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 年之前
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly 9 年之前
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 年之前
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyServer.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 年之前
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 年之前
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 年之前
PolySocket.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolySound.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 年之前
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 年之前
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 年之前
PolyThreaded.h aadb69e87b Updated core sources for new folder structure 10 年之前
PolyTimer.h aadb69e87b Updated core sources for new folder structure 10 年之前
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure 10 年之前
PolyTween.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 年之前
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 年之前
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. 9 年之前
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 年之前