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PolyAAssetFileProvider.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 rokov pred |
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PolyAndroidCore.h
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cf849978bd
Android now uses TextInput Events.
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9 rokov pred |
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PolyBasicFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyBezierCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyBone.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 rokov pred |
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PolyCamera.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolyClient.h
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
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PolyCocoaCore.h
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d1ad2ea38b
Make Mac use TextInput Event.
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9 rokov pred |
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PolyColor.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyConfig.h
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
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PolyCore.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 rokov pred |
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PolyCoreFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyCoreInput.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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9 rokov pred |
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PolyCoreServices.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolyCubemap.h
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57cb01d606
Fix building with shared_ptr on Windows. Also updating project files to last changes.
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9 rokov pred |
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PolyData.h
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
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PolyEmscriptenCore.h
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895843d022
Ported EmscriptenCore over to SDL2
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9 rokov pred |
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PolyEntity.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 rokov pred |
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PolyEvent.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyEventDispatcher.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyEventHandler.h
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
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PolyFont.h
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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9 rokov pred |
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PolyGPUDrawBuffer.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolyGlobals.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 rokov pred |
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PolyIOSCore.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyImage.h
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8abb424e28
Add a flag to deactivate FP16 at compiletime.
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9 rokov pred |
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PolyInputEvent.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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9 rokov pred |
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PolyInputKeys.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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9 rokov pred |
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PolyLabel.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolyLogger.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyMaterial.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 rokov pred |
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PolyMatrix4.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyMesh.h
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6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
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9 rokov pred |
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PolyObject.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 rokov pred |
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PolyOpenGLGraphicsInterface.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolyOpenSLAudioInterface.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 rokov pred |
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PolyPAAudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyParticleEmitter.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyPeer.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyPerlin.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyPhysFSFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyQuaternion.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyQuaternionCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyRPICore.h
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28904ffe28
Started on a Raspberry Pi core
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10 rokov pred |
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PolyRay.h
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09627a33a1
Updated windows projects
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9 rokov pred |
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PolyRectangle.h
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
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PolyRenderDataArray.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyRenderer.h
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aa0e38e403
Additional IDE fixes
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9 rokov pred |
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PolyResource.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyResourceManager.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 rokov pred |
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PolySDLAudioInterface.h
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4c2c3b91bf
Implemented SDL_Audio as an AudioInterface
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9 rokov pred |
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PolySDLCore.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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9 rokov pred |
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PolyScene.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolySceneEntityInstance.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolySceneLabel.h
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f8c949021a
Fixed importer tool not saving meshes properly
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9 rokov pred |
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PolySceneLight.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolySceneLine.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolySceneManager.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolySceneMesh.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 rokov pred |
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PolyScenePrimitive.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolySceneRenderTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolySceneSound.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolySceneSprite.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolyScript.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyServer.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyServerWorld.h
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
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PolyShader.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 rokov pred |
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PolySkeleton.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 rokov pred |
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PolySocket.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolySound.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolySoundManager.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 rokov pred |
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PolyString.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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9 rokov pred |
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PolyTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 rokov pred |
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PolyThreaded.h
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
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PolyTimer.h
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
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PolyTimerManager.h
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aadb69e87b
Updated core sources for new folder structure
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10 rokov pred |
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PolyTween.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyTweenManager.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyUWPCore.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 rokov pred |
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PolyVector2.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyVector3.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyVector4.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |
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PolyWinCore.h
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162ed71b32
Make Windows compatible with TextInput changes.
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9 rokov pred |
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PolyXAudio2AudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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9 rokov pred |