Joachim Meyer cf849978bd Android now uses TextInput Events. 9 rokov pred
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 rokov pred
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. 9 rokov pred
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 rokov pred
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolyClient.h aadb69e87b Updated core sources for new folder structure 10 rokov pred
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. 9 rokov pred
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyConfig.h aadb69e87b Updated core sources for new folder structure 10 rokov pred
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 rokov pred
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 rokov pred
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 rokov pred
PolyData.h aadb69e87b Updated core sources for new folder structure 10 rokov pred
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 rokov pred
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 rokov pred
PolyEvent.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 rokov pred
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager 9 rokov pred
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 rokov pred
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 rokov pred
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 rokov pred
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 rokov pred
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 rokov pred
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator 9 rokov pred
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 rokov pred
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 rokov pred
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyPeer.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 rokov pred
PolyRay.h 09627a33a1 Updated windows projects 9 rokov pred
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 rokov pred
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyRenderer.h aa0e38e403 Additional IDE fixes 9 rokov pred
PolyResource.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 rokov pred
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 rokov pred
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 rokov pred
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly 9 rokov pred
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 rokov pred
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyServer.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 rokov pred
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 rokov pred
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 rokov pred
PolySocket.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolySound.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 rokov pred
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 rokov pred
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 rokov pred
PolyThreaded.h aadb69e87b Updated core sources for new folder structure 10 rokov pred
PolyTimer.h aadb69e87b Updated core sources for new folder structure 10 rokov pred
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure 10 rokov pred
PolyTween.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 rokov pred
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. 9 rokov pred
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 rokov pred