Ivan Safrin fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
..
PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. %!s(int64=9) %!d(string=hai) anos
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. %!s(int64=9) %!d(string=hai) anos
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear %!s(int64=9) %!d(string=hai) anos
PolyCamera.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyClient.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyCocoaCore.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyColor.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyConfig.h 4992d52d5e Windows fixes for latest code %!s(int64=9) %!d(string=hai) anos
PolyCore.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyCoreInput.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. %!s(int64=9) %!d(string=hai) anos
PolyData.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 %!s(int64=9) %!d(string=hai) anos
PolyEntity.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
PolyEvent.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyFont.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyGPUDrawBuffer.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
PolyGlobals.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyImage.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! %!s(int64=9) %!d(string=hai) anos
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. %!s(int64=9) %!d(string=hai) anos
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
PolyLogger.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyMaterial.h 5ef4358101 Added some convenience methods for manual material creation %!s(int64=9) %!d(string=hai) anos
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyMesh.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyObject.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyOpenGLGraphicsInterface.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. %!s(int64=9) %!d(string=hai) anos
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyParticleEmitter.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyPeer.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core %!s(int64=10) %!d(string=hai) anos
PolyRay.h 09627a33a1 Updated windows projects %!s(int64=9) %!d(string=hai) anos
PolyRectangle.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyRenderDataArray.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyRenderer.h 670e1d11ad Added experimental OpenVR module %!s(int64=9) %!d(string=hai) anos
PolyRendererPlatformData.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyResource.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyResourceManager.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface %!s(int64=9) %!d(string=hai) anos
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. %!s(int64=9) %!d(string=hai) anos
PolyScene.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
PolySceneEntityInstance.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolySceneLabel.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolySceneLight.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
PolySceneLine.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
PolySceneMesh.h 65c81b8d7d Removed alphaTest from rendering options, added alphatest shaders %!s(int64=9) %!d(string=hai) anos
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolySceneRenderTexture.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolySceneSound.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolySceneSprite.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyScript.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyServer.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyShader.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
PolySkeleton.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolySocket.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolySound.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolySoundManager.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! %!s(int64=9) %!d(string=hai) anos
PolyTexture.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyThreaded.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
PolyUWPCore.h 4992d52d5e Windows fixes for latest code %!s(int64=9) %!d(string=hai) anos
PolyVector2.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyVector3.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyVector4.h f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
PolyWinCore.h 4992d52d5e Windows fixes for latest code %!s(int64=9) %!d(string=hai) anos
PolyXAudio2AudioInterface.h 4992d52d5e Windows fixes for latest code %!s(int64=9) %!d(string=hai) anos