Ivan Safrin fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. 9 anni fa
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 anni fa
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. 9 anni fa
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 anni fa
PolyCamera.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyClient.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyCocoaCore.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyConfig.h 4992d52d5e Windows fixes for latest code 9 anni fa
PolyCore.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyCoreInput.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 anni fa
PolyData.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 anni fa
PolyEntity.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. 9 anni fa
PolyEvent.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyFont.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyGPUDrawBuffer.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. 9 anni fa
PolyGlobals.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyImage.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 anni fa
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 anni fa
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyMaterial.h 5ef4358101 Added some convenience methods for manual material creation 9 anni fa
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyMesh.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyObject.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyOpenGLGraphicsInterface.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 anni fa
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyParticleEmitter.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyPeer.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 anni fa
PolyRay.h 09627a33a1 Updated windows projects 9 anni fa
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyRenderDataArray.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyRenderer.h 670e1d11ad Added experimental OpenVR module 9 anni fa
PolyRendererPlatformData.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyResource.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyResourceManager.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 anni fa
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 anni fa
PolyScene.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. 9 anni fa
PolySceneEntityInstance.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolySceneLabel.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolySceneLight.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. 9 anni fa
PolySceneLine.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. 9 anni fa
PolySceneMesh.h 65c81b8d7d Removed alphaTest from rendering options, added alphatest shaders 9 anni fa
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolySceneRenderTexture.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolySceneSound.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolySceneSprite.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyServer.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyShader.h fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. 9 anni fa
PolySkeleton.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolySocket.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolySound.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolySoundManager.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 anni fa
PolyTexture.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyThreaded.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 anni fa
PolyUWPCore.h 4992d52d5e Windows fixes for latest code 9 anni fa
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyWinCore.h 4992d52d5e Windows fixes for latest code 9 anni fa
PolyXAudio2AudioInterface.h 4992d52d5e Windows fixes for latest code 9 anni fa