TothBenoit 5b4d8cdb49 DX12 : Rebind previous render targets after capture pixels to match GLDriver behavior 1 day ago
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anim 26dd30a417 Can blend with SimpleBlend.hx. SimpleBlend.hx decompose support. 2 weeks ago
col f25a1b99fd Remove useless new indexbuffer 1 month ago
impl 5b4d8cdb49 DX12 : Rebind previous render targets after capture pixels to match GLDriver behavior 1 day ago
mat e1bd978e44 Depth bias and depth clamp refacto : 2 days ago
parts 8737b5d3c3 Override emit in particles since it doesn't use primitive. 5 months ago
pass e1bd978e44 Depth bias and depth clamp refacto : 2 days ago
prim 0aaa335fc1 Lods: fix get default lod config 5 days ago
scene 5b8a71655d Add possibility to call a computeDispatch without automatic memoryBarrier. Manual control may improve performances. 3 days ago
shader db2b923aef Graphics : Fix line shader with reverse depth 3 weeks ago
Buffer.hx 2fb634fd16 Fix iterations on buffer uploadFloats 7 months ago
Camera.hx 9df4f9d3d3 Added Reverse Depth 1 month ago
Engine.hx e1bd978e44 Depth bias and depth clamp refacto : 2 days ago
GPUCounter.hx 95d820c0b6 Make GPUMeshBatch use GPUCounter. 2 months ago
IDrawable.hx cc270bade2 CoreObject -> Drawable 12 years ago
Indexes.hx 48ed5a4640 remove specific IndexBuffer type, instead use a Buffer variant 1 year ago
Matrix.hx 7525dddf3c Inline initRotationAxis to avoid allocations with inline axis Vector 1 week ago
Quat.hx 96c2c92401 Quat : Removed dead code 1 week ago
Vector.hx 088333928f added to2D() 3 months ago
Vector4.hx 9c78fb06fe Added scale4 for Vector 8 months ago