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anim
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26dd30a417
Can blend with SimpleBlend.hx. SimpleBlend.hx decompose support.
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2 weeks ago |
col
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f25a1b99fd
Remove useless new indexbuffer
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1 month ago |
impl
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5b4d8cdb49
DX12 : Rebind previous render targets after capture pixels to match GLDriver behavior
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1 day ago |
mat
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e1bd978e44
Depth bias and depth clamp refacto :
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2 days ago |
parts
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8737b5d3c3
Override emit in particles since it doesn't use primitive.
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5 months ago |
pass
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e1bd978e44
Depth bias and depth clamp refacto :
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2 days ago |
prim
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0aaa335fc1
Lods: fix get default lod config
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5 days ago |
scene
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5b8a71655d
Add possibility to call a computeDispatch without automatic memoryBarrier. Manual control may improve performances.
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3 days ago |
shader
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db2b923aef
Graphics : Fix line shader with reverse depth
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3 weeks ago |
Buffer.hx
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2fb634fd16
Fix iterations on buffer uploadFloats
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7 months ago |
Camera.hx
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9df4f9d3d3
Added Reverse Depth
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1 month ago |
Engine.hx
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e1bd978e44
Depth bias and depth clamp refacto :
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2 days ago |
GPUCounter.hx
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95d820c0b6
Make GPUMeshBatch use GPUCounter.
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2 months ago |
IDrawable.hx
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cc270bade2
CoreObject -> Drawable
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12 years ago |
Indexes.hx
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48ed5a4640
remove specific IndexBuffer type, instead use a Buffer variant
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1 year ago |
Matrix.hx
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7525dddf3c
Inline initRotationAxis to avoid allocations with inline axis Vector
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1 week ago |
Quat.hx
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96c2c92401
Quat : Removed dead code
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1 week ago |
Vector.hx
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088333928f
added to2D()
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3 months ago |
Vector4.hx
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9c78fb06fe
Added scale4 for Vector
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8 months ago |