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Refactored PBR Terrain to use new for-loops. Fix #1785 (#1901)

Drastically reduced code by utilizing JME's new potential for define-compatible for-loops in shaders. Also cleaned up some other little things like indentations, comments, and code placement so that the code is much more organized and easier to understand.
Ryan McDonough há 2 anos atrás
pai
commit
0d6d6d9568

Diff do ficheiro suprimidas por serem muito extensas
+ 195 - 636
jme3-terrain/src/main/resources/Common/MatDefs/Terrain/PBRTerrain.frag


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