Commit History

Автор SHA1 Съобщение Дата
  shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch преди 11 години
  shadowislord 6aeb694b71 * Merge revision 11060 from experimental branch преди 11 години
  shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). преди 11 години
  shadowislord 97ff9c2949 * Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs) преди 11 години
  jmekaelthas 939a0b03ca Bugfix: fixed a bug that caused importer to fail when mesh had armature преди 11 години
  Nehon c09a4b208d Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131 преди 11 години
  Nehon 95f215c180 Adjusted TestPostWater to gamma correction преди 11 години
  Nehon 200c875ba2 Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor. преди 11 години
  Nehon 0c469e605b ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f. преди 11 години
  Nehon 9f45f78c86 Fixed GammaCorrectionFilter path to j3md and frag files преди 11 години
  Nehon 09e705dcc4 Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on. преди 11 години
  Nehon 8ff6f8df24 Introduced a new Enum ColorSpace. преди 11 години
  Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly преди 11 години
  Nehon 77a4002c3d Added support for hardware srgb output (gamma correction). преди 11 години
  Nehon a23038430c - Added an AppSetting param for gamma correction, defaulted to true. преди 11 години
  Nehon 0967f39b83 - Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation преди 11 години
  Stephen Gold 1a68fc9c30 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git преди 11 години
  [email protected] 98ffe52c77 correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/ преди 11 години
  Normen Hansen bf4a810272 - change push() --> add() for physics collision events преди 11 години
  normen f1a485a965 Merge pull request #132 from phr00t/master преди 11 години
  jmekaelthas a2855c1cf0 Feature: added support for bone envelopes. преди 11 години
  Phr00t 1919bac082 stack to deque преди 11 години
  Phr00t ecf6297783 stack to deque преди 11 години
  [email protected] 4a69eee64f corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/ преди 11 години
  [email protected] 5372cb505d remove CRs from line endings (added in previous commit) преди 11 години
  [email protected] 5b8dfbc27c typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/ преди 11 години
  Nehon 5f48fa34bd Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging преди 11 години
  Erlend Sogge Heggen fba87fb0ea Added README.md v1 преди 11 години
  Erlend Sogge Heggen 414854004f Update CONTRIBUTING.md преди 11 години
  Nehon 3a5aae5383 Fixed typo in previous commit's javadoc преди 11 години