shadowislord
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35cfae5ef0
* Merge revision 11058 from experimental branch
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shadowislord
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6aeb694b71
* Merge revision 11060 from experimental branch
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shadowislord
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3838216207
* Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor).
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shadowislord
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97ff9c2949
* Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs)
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jmekaelthas
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939a0b03ca
Bugfix: fixed a bug that caused importer to fail when mesh had armature
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Nehon
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c09a4b208d
Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131
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Nehon
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95f215c180
Adjusted TestPostWater to gamma correction
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Nehon
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200c875ba2
Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor.
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Nehon
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0c469e605b
ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f.
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Nehon
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9f45f78c86
Fixed GammaCorrectionFilter path to j3md and frag files
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Nehon
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09e705dcc4
Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on.
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Nehon
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8ff6f8df24
Introduced a new Enum ColorSpace.
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Nehon
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e4ba4e9e9e
- Image loaders now assume ALL images are in sRGB space and set the flag accordingly
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Nehon
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77a4002c3d
Added support for hardware srgb output (gamma correction).
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Nehon
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a23038430c
- Added an AppSetting param for gamma correction, defaulted to true.
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Nehon
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0967f39b83
- Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation
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Stephen Gold
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1a68fc9c30
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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[email protected]
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98ffe52c77
correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/
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Normen Hansen
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bf4a810272
- change push() --> add() for physics collision events
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normen
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f1a485a965
Merge pull request #132 from phr00t/master
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jmekaelthas
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a2855c1cf0
Feature: added support for bone envelopes.
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Phr00t
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1919bac082
stack to deque
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Phr00t
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ecf6297783
stack to deque
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[email protected]
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4a69eee64f
corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/
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[email protected]
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5372cb505d
remove CRs from line endings (added in previous commit)
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[email protected]
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5b8dfbc27c
typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/
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Nehon
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5f48fa34bd
Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging
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Erlend Sogge Heggen
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fba87fb0ea
Added README.md v1
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Erlend Sogge Heggen
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414854004f
Update CONTRIBUTING.md
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Nehon
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3a5aae5383
Fixed typo in previous commit's javadoc
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