shadowislord
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35cfae5ef0
* Merge revision 11058 from experimental branch
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11 years ago |
shadowislord
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6aeb694b71
* Merge revision 11060 from experimental branch
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11 years ago |
shadowislord
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3838216207
* Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor).
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11 years ago |
shadowislord
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97ff9c2949
* Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs)
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11 years ago |
jmekaelthas
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939a0b03ca
Bugfix: fixed a bug that caused importer to fail when mesh had armature
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11 years ago |
Nehon
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c09a4b208d
Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131
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11 years ago |
Nehon
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95f215c180
Adjusted TestPostWater to gamma correction
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11 years ago |
Nehon
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200c875ba2
Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor.
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11 years ago |
Nehon
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0c469e605b
ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f.
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11 years ago |
Nehon
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9f45f78c86
Fixed GammaCorrectionFilter path to j3md and frag files
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11 years ago |
Nehon
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09e705dcc4
Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on.
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11 years ago |
Nehon
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8ff6f8df24
Introduced a new Enum ColorSpace.
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11 years ago |
Nehon
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e4ba4e9e9e
- Image loaders now assume ALL images are in sRGB space and set the flag accordingly
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11 years ago |
Nehon
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77a4002c3d
Added support for hardware srgb output (gamma correction).
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11 years ago |
Nehon
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a23038430c
- Added an AppSetting param for gamma correction, defaulted to true.
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11 years ago |
Nehon
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0967f39b83
- Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation
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11 years ago |
Stephen Gold
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1a68fc9c30
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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11 years ago |
[email protected]
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98ffe52c77
correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/
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11 years ago |
Normen Hansen
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bf4a810272
- change push() --> add() for physics collision events
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11 years ago |
normen
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f1a485a965
Merge pull request #132 from phr00t/master
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11 years ago |
jmekaelthas
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a2855c1cf0
Feature: added support for bone envelopes.
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11 years ago |
Phr00t
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1919bac082
stack to deque
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11 years ago |
Phr00t
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ecf6297783
stack to deque
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11 years ago |
[email protected]
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4a69eee64f
corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/
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11 years ago |
[email protected]
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5372cb505d
remove CRs from line endings (added in previous commit)
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11 years ago |
[email protected]
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5b8dfbc27c
typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/
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11 years ago |
Nehon
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5f48fa34bd
Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging
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11 years ago |
Erlend Sogge Heggen
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fba87fb0ea
Added README.md v1
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11 years ago |
Erlend Sogge Heggen
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414854004f
Update CONTRIBUTING.md
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11 years ago |
Nehon
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3a5aae5383
Fixed typo in previous commit's javadoc
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11 years ago |