shadowislord
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35cfae5ef0
* Merge revision 11058 from experimental branch
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před 11 roky |
shadowislord
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6aeb694b71
* Merge revision 11060 from experimental branch
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před 11 roky |
shadowislord
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3838216207
* Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor).
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před 11 roky |
shadowislord
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97ff9c2949
* Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs)
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před 11 roky |
jmekaelthas
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939a0b03ca
Bugfix: fixed a bug that caused importer to fail when mesh had armature
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před 11 roky |
Nehon
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c09a4b208d
Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131
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před 11 roky |
Nehon
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95f215c180
Adjusted TestPostWater to gamma correction
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před 11 roky |
Nehon
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200c875ba2
Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor.
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před 11 roky |
Nehon
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0c469e605b
ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f.
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před 11 roky |
Nehon
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9f45f78c86
Fixed GammaCorrectionFilter path to j3md and frag files
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před 11 roky |
Nehon
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09e705dcc4
Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on.
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před 11 roky |
Nehon
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8ff6f8df24
Introduced a new Enum ColorSpace.
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před 11 roky |
Nehon
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e4ba4e9e9e
- Image loaders now assume ALL images are in sRGB space and set the flag accordingly
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před 11 roky |
Nehon
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77a4002c3d
Added support for hardware srgb output (gamma correction).
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před 11 roky |
Nehon
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a23038430c
- Added an AppSetting param for gamma correction, defaulted to true.
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před 11 roky |
Nehon
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0967f39b83
- Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation
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před 11 roky |
Stephen Gold
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1a68fc9c30
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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před 11 roky |
[email protected]
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98ffe52c77
correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/
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před 11 roky |
Normen Hansen
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bf4a810272
- change push() --> add() for physics collision events
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před 11 roky |
normen
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f1a485a965
Merge pull request #132 from phr00t/master
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před 11 roky |
jmekaelthas
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a2855c1cf0
Feature: added support for bone envelopes.
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před 11 roky |
Phr00t
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1919bac082
stack to deque
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před 11 roky |
Phr00t
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ecf6297783
stack to deque
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před 11 roky |
[email protected]
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4a69eee64f
corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/
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před 11 roky |
[email protected]
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5372cb505d
remove CRs from line endings (added in previous commit)
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před 11 roky |
[email protected]
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5b8dfbc27c
typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/
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před 11 roky |
Nehon
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5f48fa34bd
Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging
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před 11 roky |
Erlend Sogge Heggen
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fba87fb0ea
Added README.md v1
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před 11 roky |
Erlend Sogge Heggen
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414854004f
Update CONTRIBUTING.md
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před 11 roky |
Nehon
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3a5aae5383
Fixed typo in previous commit's javadoc
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před 11 roky |