shadowislord
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35cfae5ef0
* Merge revision 11058 from experimental branch
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hace 11 años |
shadowislord
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6aeb694b71
* Merge revision 11060 from experimental branch
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hace 11 años |
shadowislord
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3838216207
* Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor).
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hace 11 años |
shadowislord
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97ff9c2949
* Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs)
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hace 11 años |
jmekaelthas
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939a0b03ca
Bugfix: fixed a bug that caused importer to fail when mesh had armature
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hace 11 años |
Nehon
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c09a4b208d
Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131
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hace 11 años |
Nehon
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95f215c180
Adjusted TestPostWater to gamma correction
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hace 11 años |
Nehon
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200c875ba2
Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor.
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hace 11 años |
Nehon
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0c469e605b
ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f.
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hace 11 años |
Nehon
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9f45f78c86
Fixed GammaCorrectionFilter path to j3md and frag files
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hace 11 años |
Nehon
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09e705dcc4
Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on.
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hace 11 años |
Nehon
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8ff6f8df24
Introduced a new Enum ColorSpace.
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hace 11 años |
Nehon
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e4ba4e9e9e
- Image loaders now assume ALL images are in sRGB space and set the flag accordingly
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hace 11 años |
Nehon
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77a4002c3d
Added support for hardware srgb output (gamma correction).
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hace 11 años |
Nehon
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a23038430c
- Added an AppSetting param for gamma correction, defaulted to true.
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hace 11 años |
Nehon
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0967f39b83
- Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation
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hace 11 años |
Stephen Gold
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1a68fc9c30
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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hace 11 años |
[email protected]
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98ffe52c77
correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/
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hace 11 años |
Normen Hansen
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bf4a810272
- change push() --> add() for physics collision events
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hace 11 años |
normen
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f1a485a965
Merge pull request #132 from phr00t/master
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hace 11 años |
jmekaelthas
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a2855c1cf0
Feature: added support for bone envelopes.
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hace 11 años |
Phr00t
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1919bac082
stack to deque
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hace 11 años |
Phr00t
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ecf6297783
stack to deque
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hace 11 años |
[email protected]
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4a69eee64f
corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/
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hace 11 años |
[email protected]
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5372cb505d
remove CRs from line endings (added in previous commit)
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hace 11 años |
[email protected]
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5b8dfbc27c
typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/
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hace 11 años |
Nehon
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5f48fa34bd
Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging
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hace 11 años |
Erlend Sogge Heggen
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fba87fb0ea
Added README.md v1
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hace 11 años |
Erlend Sogge Heggen
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414854004f
Update CONTRIBUTING.md
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hace 11 años |
Nehon
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3a5aae5383
Fixed typo in previous commit's javadoc
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hace 11 años |