커밋 기록

작성자 SHA1 메시지 날짜
  shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 년 전
  shadowislord 6aeb694b71 * Merge revision 11060 from experimental branch 11 년 전
  shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 년 전
  shadowislord 97ff9c2949 * Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs) 11 년 전
  jmekaelthas 939a0b03ca Bugfix: fixed a bug that caused importer to fail when mesh had armature 11 년 전
  Nehon c09a4b208d Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131 11 년 전
  Nehon 95f215c180 Adjusted TestPostWater to gamma correction 11 년 전
  Nehon 200c875ba2 Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor. 11 년 전
  Nehon 0c469e605b ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f. 11 년 전
  Nehon 9f45f78c86 Fixed GammaCorrectionFilter path to j3md and frag files 11 년 전
  Nehon 09e705dcc4 Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on. 11 년 전
  Nehon 8ff6f8df24 Introduced a new Enum ColorSpace. 11 년 전
  Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 년 전
  Nehon 77a4002c3d Added support for hardware srgb output (gamma correction). 11 년 전
  Nehon a23038430c - Added an AppSetting param for gamma correction, defaulted to true. 11 년 전
  Nehon 0967f39b83 - Fixed the GammaCorrectionFilter so it properly works with multisampling, will be used as a fall back to upcoming Gamma Correction implementation 11 년 전
  Stephen Gold 1a68fc9c30 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 11 년 전
  [email protected] 98ffe52c77 correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/ 11 년 전
  Normen Hansen bf4a810272 - change push() --> add() for physics collision events 11 년 전
  normen f1a485a965 Merge pull request #132 from phr00t/master 11 년 전
  jmekaelthas a2855c1cf0 Feature: added support for bone envelopes. 11 년 전
  Phr00t 1919bac082 stack to deque 11 년 전
  Phr00t ecf6297783 stack to deque 11 년 전
  [email protected] 4a69eee64f corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/ 11 년 전
  [email protected] 5372cb505d remove CRs from line endings (added in previous commit) 11 년 전
  [email protected] 5b8dfbc27c typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/ 11 년 전
  Nehon 5f48fa34bd Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging 11 년 전
  Erlend Sogge Heggen fba87fb0ea Added README.md v1 11 년 전
  Erlend Sogge Heggen 414854004f Update CONTRIBUTING.md 11 년 전
  Nehon 3a5aae5383 Fixed typo in previous commit's javadoc 11 년 전