|
@@ -13,18 +13,22 @@
|
|
|
leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
|
|
|
</div>
|
|
|
|
|
|
- <script src="../build/three.js"></script>
|
|
|
- <script src="js/loaders/DDSLoader.js"></script>
|
|
|
-
|
|
|
- <script src="js/WebGL.js"></script>
|
|
|
-
|
|
|
- <script>
|
|
|
-
|
|
|
- if ( WEBGL.isWebGLAvailable() === false ) {
|
|
|
-
|
|
|
- document.body.appendChild( WEBGL.getWebGLErrorMessage() );
|
|
|
-
|
|
|
- }
|
|
|
+ <script type="module">
|
|
|
+ import {
|
|
|
+ AdditiveBlending,
|
|
|
+ BoxBufferGeometry,
|
|
|
+ CubeReflectionMapping,
|
|
|
+ DoubleSide,
|
|
|
+ LinearFilter,
|
|
|
+ Mesh,
|
|
|
+ MeshBasicMaterial,
|
|
|
+ PerspectiveCamera,
|
|
|
+ Scene,
|
|
|
+ TorusBufferGeometry,
|
|
|
+ WebGLRenderer,
|
|
|
+ } from "../build/three.module.js";
|
|
|
+
|
|
|
+ import { DDSLoader } from './jsm/loaders/DDSLoader.js';
|
|
|
|
|
|
var camera, scene, renderer;
|
|
|
var meshes = [];
|
|
@@ -34,12 +38,12 @@
|
|
|
|
|
|
function init() {
|
|
|
|
|
|
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
|
|
|
+ camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
|
|
|
camera.position.z = 1000;
|
|
|
|
|
|
- scene = new THREE.Scene();
|
|
|
+ scene = new Scene();
|
|
|
|
|
|
- var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
|
|
|
+ var geometry = new BoxBufferGeometry( 200, 200, 200 );
|
|
|
|
|
|
/*
|
|
|
This is how compressed textures are supposed to be used:
|
|
@@ -49,10 +53,10 @@
|
|
|
DXT5 - RGBA - transparent textures with full alpha range
|
|
|
*/
|
|
|
|
|
|
- var loader = new THREE.DDSLoader();
|
|
|
+ var loader = new DDSLoader();
|
|
|
|
|
|
var map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
|
|
|
- map1.minFilter = map1.magFilter = THREE.LinearFilter;
|
|
|
+ map1.minFilter = map1.magFilter = LinearFilter;
|
|
|
map1.anisotropy = 4;
|
|
|
|
|
|
var map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
|
|
@@ -65,7 +69,7 @@
|
|
|
map4.anisotropy = 4;
|
|
|
|
|
|
var map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
|
|
|
- map5.minFilter = map5.magFilter = THREE.LinearFilter;
|
|
|
+ map5.minFilter = map5.magFilter = LinearFilter;
|
|
|
map5.anisotropy = 4;
|
|
|
|
|
|
var map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
|
|
@@ -73,90 +77,90 @@
|
|
|
|
|
|
var cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
|
|
|
|
|
|
- texture.magFilter = THREE.LinearFilter;
|
|
|
- texture.minFilter = THREE.LinearFilter;
|
|
|
- texture.mapping = THREE.CubeReflectionMapping;
|
|
|
+ texture.magFilter = LinearFilter;
|
|
|
+ texture.minFilter = LinearFilter;
|
|
|
+ texture.mapping = CubeReflectionMapping;
|
|
|
material1.needsUpdate = true;
|
|
|
|
|
|
} );
|
|
|
|
|
|
var cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
|
|
|
|
|
|
- texture.magFilter = THREE.LinearFilter;
|
|
|
- texture.minFilter = THREE.LinearFilter;
|
|
|
- texture.mapping = THREE.CubeReflectionMapping;
|
|
|
+ texture.magFilter = LinearFilter;
|
|
|
+ texture.minFilter = LinearFilter;
|
|
|
+ texture.mapping = CubeReflectionMapping;
|
|
|
material5.needsUpdate = true;
|
|
|
|
|
|
} );
|
|
|
|
|
|
var cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
|
|
|
|
|
|
- texture.magFilter = THREE.LinearFilter;
|
|
|
- texture.minFilter = THREE.LinearFilter;
|
|
|
- texture.mapping = THREE.CubeReflectionMapping;
|
|
|
+ texture.magFilter = LinearFilter;
|
|
|
+ texture.minFilter = LinearFilter;
|
|
|
+ texture.mapping = CubeReflectionMapping;
|
|
|
material6.needsUpdate = true;
|
|
|
|
|
|
} );
|
|
|
|
|
|
- var material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
|
|
|
- var material2 = new THREE.MeshBasicMaterial( { map: map2 } );
|
|
|
- var material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
|
|
|
- var material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
|
|
|
- var material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
|
|
|
- var material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
|
|
|
- var material7 = new THREE.MeshBasicMaterial( { map: map5 } );
|
|
|
- var material8 = new THREE.MeshBasicMaterial( { map: map6 } );
|
|
|
+ var material1 = new MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
|
|
|
+ var material2 = new MeshBasicMaterial( { map: map2 } );
|
|
|
+ var material3 = new MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: DoubleSide } );
|
|
|
+ var material4 = new MeshBasicMaterial( { map: map4, side: DoubleSide, blending: AdditiveBlending, depthTest: false, transparent: true } );
|
|
|
+ var material5 = new MeshBasicMaterial( { envMap: cubemap2 } );
|
|
|
+ var material6 = new MeshBasicMaterial( { envMap: cubemap3 } );
|
|
|
+ var material7 = new MeshBasicMaterial( { map: map5 } );
|
|
|
+ var material8 = new MeshBasicMaterial( { map: map6 } );
|
|
|
|
|
|
|
|
|
- var mesh = new THREE.Mesh( new THREE.TorusBufferGeometry( 100, 50, 32, 16 ), material1 );
|
|
|
+ var mesh = new Mesh( new TorusBufferGeometry( 100, 50, 32, 16 ), material1 );
|
|
|
mesh.position.x = - 600;
|
|
|
mesh.position.y = - 200;
|
|
|
scene.add( mesh );
|
|
|
meshes.push( mesh );
|
|
|
|
|
|
- mesh = new THREE.Mesh( geometry, material2 );
|
|
|
+ mesh = new Mesh( geometry, material2 );
|
|
|
mesh.position.x = - 200;
|
|
|
mesh.position.y = - 200;
|
|
|
scene.add( mesh );
|
|
|
meshes.push( mesh );
|
|
|
|
|
|
- mesh = new THREE.Mesh( geometry, material3 );
|
|
|
+ mesh = new Mesh( geometry, material3 );
|
|
|
mesh.position.x = - 200;
|
|
|
mesh.position.y = 200;
|
|
|
scene.add( mesh );
|
|
|
meshes.push( mesh );
|
|
|
|
|
|
- mesh = new THREE.Mesh( geometry, material4 );
|
|
|
+ mesh = new Mesh( geometry, material4 );
|
|
|
mesh.position.x = - 600;
|
|
|
mesh.position.y = 200;
|
|
|
scene.add( mesh );
|
|
|
meshes.push( mesh );
|
|
|
|
|
|
- mesh = new THREE.Mesh( geometry, material5 );
|
|
|
+ mesh = new Mesh( geometry, material5 );
|
|
|
mesh.position.x = 200;
|
|
|
mesh.position.y = 200;
|
|
|
scene.add( mesh );
|
|
|
meshes.push( mesh );
|
|
|
|
|
|
- mesh = new THREE.Mesh( geometry, material6 );
|
|
|
+ mesh = new Mesh( geometry, material6 );
|
|
|
mesh.position.x = 200;
|
|
|
mesh.position.y = - 200;
|
|
|
scene.add( mesh );
|
|
|
meshes.push( mesh );
|
|
|
|
|
|
- mesh = new THREE.Mesh( geometry, material7 );
|
|
|
+ mesh = new Mesh( geometry, material7 );
|
|
|
mesh.position.x = 600;
|
|
|
mesh.position.y = - 200;
|
|
|
scene.add( mesh );
|
|
|
meshes.push( mesh );
|
|
|
|
|
|
- mesh = new THREE.Mesh( geometry, material8 );
|
|
|
+ mesh = new Mesh( geometry, material8 );
|
|
|
mesh.position.x = 600;
|
|
|
mesh.position.y = 200;
|
|
|
scene.add( mesh );
|
|
|
meshes.push( mesh );
|
|
|
|
|
|
- renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
+ renderer = new WebGLRenderer( { antialias: true } );
|
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
document.body.appendChild( renderer.domElement );
|