Ben Houston
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0540e0e3dd
Merge branch 'texture_encoding' of [email protected]:bhouston/three.js.git into pmrem2
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9 years ago |
Ben Houston
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52bf6c6e97
ensure that particles also use map encodings.
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9 years ago |
Ben Houston
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79bcfdc037
Merge branch 'dev' of [email protected]:mrdoob/three.js into texture_encoding
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9 years ago |
Ben Houston
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57432f03de
get macros for encodings working.
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9 years ago |
Mr.doob
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f3815351e1
ShaderLib: Removes shadowmap chunks from basic material. Fixes #8116.
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9 years ago |
Ben Houston
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6ae79e97a8
mostly working.
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9 years ago |
Ben Houston
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52a0262c2a
add ability to have texel encodings (RGBE,RGBM,etc.) on envMap and emissiveMap that can contain unbounded intensities.
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9 years ago |
Mr.doob
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fb8ec33d9d
ShaderLib: Added shadowMask to MeshLambertMaterial.
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9 years ago |
Mr.doob
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363648ed47
ShadowMaps: Reverted to use structs when possible.
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9 years ago |
Mr.doob
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f40fa456c3
Refactored shadowmap code again. Android/Adreno doesn't fails to support bool and mat4 in structs...
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9 years ago |
Mr.doob
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3b54f69c72
Refactored light structs in shaders. Fixed StandardMaterial breakage.
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9 years ago |
Mr.doob
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0d4e8264e5
ShaderLib: Clean up.
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9 years ago |
Mr.doob
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0b9af5eef0
ShaderLib: Replaced res code as per @tschw suggestion in #7153.
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9 years ago |
Mr.doob
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538ce76897
More ShadowMaps refactoring.
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9 years ago |
Mr.doob
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8eaf494a46
Refactored ShadowMap code.
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9 years ago |
WestLangley
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0e43d8b074
Lambert shader clean up
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9 years ago |
WestLangley
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ca9f0ba3cc
MeshLambertMaterial: Added support for lightMap, aoMap, emissiveMap
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9 years ago |
Mr.doob
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c997a297d7
ShaderChunk: Moved ambient code out of lights_pars.
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9 years ago |
Mr.doob
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c8e9852dac
ShaderLib: Using fog uniforms in points.
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9 years ago |
Mr.doob
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64afac97b2
ShaderLib: Clean up.
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9 years ago |
Mr.doob
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3fd20d9809
UniformsLib: Renamed points.psColor to points.diffuse.
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9 years ago |
WestLangley
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48123a33b1
Fix vertex shader bug.
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9 years ago |
WestLangley
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f757eaf28f
Shader Clean Up
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9 years ago |
WestLangley
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f802fc13ef
MeshStandardMaterial: remove reflectivity, reflectivityMap
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9 years ago |
Mr.doob
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a0db9814e6
Renamed normal_phong_fragment.glsl to normal_fragment.glsl
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9 years ago |
Mr.doob
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687cbe49c6
ShaderLib: MeshBasicMaterial struct constructor workaround for Android. See #7556.
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9 years ago |
Mr.doob
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48d8c5a911
WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420.
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9 years ago |
Mr.doob
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ff6d8f947b
ShaderChunk: Moved shadowMask creation to shadowmap_fragment.
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9 years ago |
WestLangley
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fd015c6bb9
MeshLambertMaterial: shadow mask no longer applied to ambient light
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9 years ago |
Mr.doob
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0de14543d9
Renamed MeshPhysicalMaterial back to MeshStandardMaterial.
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9 years ago |