Commit History

Author SHA1 Message Date
  Ben Houston 0540e0e3dd Merge branch 'texture_encoding' of [email protected]:bhouston/three.js.git into pmrem2 9 years ago
  Ben Houston 52bf6c6e97 ensure that particles also use map encodings. 9 years ago
  Ben Houston 79bcfdc037 Merge branch 'dev' of [email protected]:mrdoob/three.js into texture_encoding 9 years ago
  Ben Houston 57432f03de get macros for encodings working. 9 years ago
  Mr.doob f3815351e1 ShaderLib: Removes shadowmap chunks from basic material. Fixes #8116. 9 years ago
  Ben Houston 6ae79e97a8 mostly working. 9 years ago
  Ben Houston 52a0262c2a add ability to have texel encodings (RGBE,RGBM,etc.) on envMap and emissiveMap that can contain unbounded intensities. 9 years ago
  Mr.doob fb8ec33d9d ShaderLib: Added shadowMask to MeshLambertMaterial. 9 years ago
  Mr.doob 363648ed47 ShadowMaps: Reverted to use structs when possible. 9 years ago
  Mr.doob f40fa456c3 Refactored shadowmap code again. Android/Adreno doesn't fails to support bool and mat4 in structs... 9 years ago
  Mr.doob 3b54f69c72 Refactored light structs in shaders. Fixed StandardMaterial breakage. 9 years ago
  Mr.doob 0d4e8264e5 ShaderLib: Clean up. 9 years ago
  Mr.doob 0b9af5eef0 ShaderLib: Replaced res code as per @tschw suggestion in #7153. 9 years ago
  Mr.doob 538ce76897 More ShadowMaps refactoring. 9 years ago
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 years ago
  WestLangley 0e43d8b074 Lambert shader clean up 9 years ago
  WestLangley ca9f0ba3cc MeshLambertMaterial: Added support for lightMap, aoMap, emissiveMap 9 years ago
  Mr.doob c997a297d7 ShaderChunk: Moved ambient code out of lights_pars. 9 years ago
  Mr.doob c8e9852dac ShaderLib: Using fog uniforms in points. 9 years ago
  Mr.doob 64afac97b2 ShaderLib: Clean up. 9 years ago
  Mr.doob 3fd20d9809 UniformsLib: Renamed points.psColor to points.diffuse. 9 years ago
  WestLangley 48123a33b1 Fix vertex shader bug. 9 years ago
  WestLangley f757eaf28f Shader Clean Up 9 years ago
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap 9 years ago
  Mr.doob a0db9814e6 Renamed normal_phong_fragment.glsl to normal_fragment.glsl 9 years ago
  Mr.doob 687cbe49c6 ShaderLib: MeshBasicMaterial struct constructor workaround for Android. See #7556. 9 years ago
  Mr.doob 48d8c5a911 WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420. 9 years ago
  Mr.doob ff6d8f947b ShaderChunk: Moved shadowMask creation to shadowmap_fragment. 9 years ago
  WestLangley fd015c6bb9 MeshLambertMaterial: shadow mask no longer applied to ambient light 9 years ago
  Mr.doob 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 9 years ago