Commit History

Author SHA1 Message Date
  Ludovic Bailly eafc8ad66d Added comments 8 years ago
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer 8 years ago
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 years ago
  aardgoose 93287e89ad convert {} to new THREE.Uniform() 8 years ago
  aardgoose ea8bb4a900 fix damage from lack of deep copy of Object.assign() 8 years ago
  aardgoose 04de50de76 remove deprecated UniformsUtils.clone 8 years ago
  Mr.doob 2514385595 Clean up. 9 years ago
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. 9 years ago
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) 9 years ago
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 years ago
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 years ago
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" 9 years ago
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management 9 years ago
  SUNAG cb90824286 add implicit declaration 9 years ago
  gero3 923256459e fixed files to codestyle 10 years ago
  Nicolas Raynaud b1673f3716 transmit GLSL "defines" in ShaderPass 10 years ago
  Mr.doob 68269fb45e Examples clean up. 11 years ago
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad 12 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago
  Mr.doob 7a9ac49a97 Minor formatting tweaks. 13 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 years ago
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. 14 years ago
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 14 years ago
  alteredq 78521fad95 Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader. 14 years ago
  alteredq d228fb0c4a Added physically based specular term to skin shader. 14 years ago
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. 14 years ago
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 years ago