Ludovic Bailly
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eafc8ad66d
Added comments
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8 years ago |
Ludovic Bailly
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42a7e929cc
Fixed clipped quad pass when using clippingPlanes on WebGLRenderer
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8 years ago |
Mr.doob
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8735cbab95
Reverted UniformUtils.clone() deprecation. See #10191.
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8 years ago |
aardgoose
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93287e89ad
convert {} to new THREE.Uniform()
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8 years ago |
aardgoose
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ea8bb4a900
fix damage from lack of deep copy of Object.assign()
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8 years ago |
aardgoose
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04de50de76
remove deprecated UniformsUtils.clone
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8 years ago |
Mr.doob
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2514385595
Clean up.
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9 years ago |
Mr.doob
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87ae9e7153
Fixed postprocessing Object.assign()s.
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9 years ago |
Ben Houston (Clara.io)
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9406f2cd6a
fix buggy prototype usage in Pass derived classes. (#8916)
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9 years ago |
Raoul v. R
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4fc3af0994
Examples: use .texture of input render targets. (#8787)
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9 years ago |
Michael Herzog
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0fbc8afb34
Post-Processing: Introducing base class for Passes
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9 years ago |
Mugen87
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6be2805446
Revert "#7952 New Stencil Buffer Management"
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9 years ago |
Mugen87
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644d6a21d7
#7952 New Stencil Buffer Management
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9 years ago |
SUNAG
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cb90824286
add implicit declaration
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9 years ago |
gero3
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923256459e
fixed files to codestyle
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10 years ago |
Nicolas Raynaud
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b1673f3716
transmit GLSL "defines" in ShaderPass
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10 years ago |
Mr.doob
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68269fb45e
Examples clean up.
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11 years ago |
wereHamster
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2a5c54115b
Make EffectComposer plugins use their own camera/scene/quad
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12 years ago |
alteredq
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013f3b375e
Changed the rest of the lib and examples to use auto-texture units.
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13 years ago |
Mr.doob
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7a9ac49a97
Minor formatting tweaks.
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13 years ago |
Mr.doob
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6b151b552e
Merging with @alteredq's experimental branches.
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13 years ago |
alteredq
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9e39966076
Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras.
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14 years ago |
alteredq
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e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
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14 years ago |
alteredq
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78521fad95
Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader.
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14 years ago |
alteredq
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d228fb0c4a
Added physically based specular term to skin shader.
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14 years ago |
alteredq
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20fae814e7
Refactored postprocessing to use double buffering.
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14 years ago |
alteredq
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10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
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14 years ago |