Commit History

Author SHA1 Message Date
  Garrett Johnson 781d661f33 lint fix quotes 4 years ago
  Mugen87 c551dd9495 WebGLShadowMap: Ensure undefined check works in render(). 4 years ago
  WestLangley f350305b2a stencilBuffer is disabled by default 5 years ago
  Mugen87 820ad6bac0 Core: Remove author comments. 5 years ago
  WestLangley 08f8f4cc5e Disable stencil buffer 5 years ago
  Mr.doob c859257c18 LightShadow: Added autoUpdate and needsUpdate. 5 years ago
  Mugen87 0a538fcfee Core: More usage of let/const. 5 years ago
  Mugen87 9d6e6684f7 WebGLShadowMap: Silently resize shadow map. 5 years ago
  Mugen87 84feb98a67 WebGLShadowMap: Clean up. 5 years ago
  Mugen87 1e898b3d1e WebGLShadowMap: Use converted BufferGeometry if possible. 5 years ago
  Mugen87 c89c4e23f1 WebGLShadowMap: Stop support of Geometry when using morph targets. 5 years ago
  Emmett Lalish 668ad9d225 updated TS and docs for shadows 5 years ago
  Mr.doob 219e3c1bc2 Merge pull request #17666 from Mugen87/dev9 5 years ago
  Mr.doob a84caf6684 WebGLShadowMap: Fixed InstancedMesh support. 5 years ago
  Mr.doob 7600a38054 WebGLShadowMap: Clean up. 5 years ago
  Mr.doob e146873fef WebGLShadowMap: Refactored useSkinning code. 5 years ago
  Mr.doob 0ba1d5fff5 WebGLShadowMap: Refactored MaterialVariants code. 5 years ago
  Mugen87 764bc3dbbc BufferGeometry: Introduce .setAttribute() and .deleteAttribute(). 5 years ago
  Mr.doob 2686d8fb6c WebGLShadowMap: Reference vsm shaders directly. 6 years ago
  supereggbert 6b1867e3e1 VSM shadow maps 6 years ago
  supereggbrt 7ca274704c restore initial projection matrix update 6 years ago
  supereggbert e1b786d0cf lint 6 years ago
  supereggbert 2e145a55a8 lint 6 years ago
  supereggbert 5c22b85a1e moved matrix shadow specific calcs to their respective shadow classes to remove light type conditions 6 years ago
  WestLangley 3257ab278d WebGLRenderer: activeMipMapLevel -> activeMipmapLevel 6 years ago
  Mugen87 d311942498 WebGLShadowMap: Fix rendering with WebGLRenderTargetCube. 6 years ago
  Marc-Sefan Cassola f0cb3d64b6 after confusing myself this should be it 6 years ago
  Marc-Sefan Cassola e248e7f557 fixed scoping issue 6 years ago
  Marc-Sefan Cassola 9a844d0e27 fixed render target restoration after shadow map rendering 6 years ago
  Mugen87 918d44202b WebGLShadowMap: Fix blending bug 6 years ago