Commit History

Author SHA1 Message Date
  alteredq f02a5582f6 Moved normal and depth materials out of ubershader. 14 years ago
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. 14 years ago
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 years ago
  Mr.doob c13377d736 Added crappy grass WebGL example. 14 years ago
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 years ago
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 years ago
  alteredq 3faf6566e3 Experimenting with Fresnel demo using just MeshShaderMaterials. 14 years ago
  alteredq d14ed35ae5 Synced with mrdoob's branch. 14 years ago
  alteredq 2163691b59 Fixed subtle yet brutal bug also known as "don't mess with streams" ;) 14 years ago
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. 14 years ago
  alteredq 3b54505959 Synced with mrdoob's branch. 14 years ago
  Mr.doob fca3aec67d Fixed `Projector::projectObjects`. 14 years ago
  Mr.doob 3b54cf7918 Projector now checks for object.visible before projecting (alteredq: better late than never :P) 14 years ago
  alteredq 39c7e8da57 Synced with mrdoob's branch. 14 years ago
  Mr.doob 9f668deab5 Cube.js: Forgot to uncomment mergeVertices. 14 years ago
  Mr.doob 027e8c69e7 Cube.js: Fixed a bug iregular sizes. 14 years ago
  Mr.doob f50f42dde1 Commented out `Mesh::normalizeUVs`. Needs to be handled in the CanvasRenderer directly. 14 years ago
  alteredq 5e9bce8385 Synced with mrdoob's branch. 14 years ago
  Mr.doob 5f0b6876e6 Optimised Minecraft AO demo (removing more unseen sides). 14 years ago
  alteredq 8e53294e62 Synced with mrdoob's branch. 14 years ago
  alteredq 044a98c8ce Added WASD + strafing to minecraft AO demo. 14 years ago
  alteredq 45f47b89b7 Added minecraft fake ambient occlusion demo. 14 years ago
  Mr.doob 4225330065 WebGLRenderer2: 14 years ago
  Mr.doob 8d2096c7bd WebGLRendere2: 14 years ago
  Mr.doob 3af0b0fd16 WebGLRenderer2: 14 years ago
  Mr.doob d3a56f3f35 Yet again that misterious behaviour where stuff gets pasted in weird places. Long time without experiencing it... 14 years ago
  Mr.doob b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. 14 years ago
  Mr.doob 94d01d8ca2 Merge remote branch 'alteredq/master' 14 years ago
  Mr.doob aa1ccd185f Messing with ShaderUtils. 14 years ago
  alteredq 0c1851393d Added check for normals in shader when rendering VBOs. 14 years ago