提交历史

作者 SHA1 备注 提交日期
  alteredq f02a5582f6 Moved normal and depth materials out of ubershader. 14 年之前
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. 14 年之前
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 年之前
  Mr.doob c13377d736 Added crappy grass WebGL example. 14 年之前
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 年之前
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 年之前
  alteredq 3faf6566e3 Experimenting with Fresnel demo using just MeshShaderMaterials. 14 年之前
  alteredq d14ed35ae5 Synced with mrdoob's branch. 14 年之前
  alteredq 2163691b59 Fixed subtle yet brutal bug also known as "don't mess with streams" ;) 14 年之前
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. 14 年之前
  alteredq 3b54505959 Synced with mrdoob's branch. 14 年之前
  Mr.doob fca3aec67d Fixed `Projector::projectObjects`. 14 年之前
  Mr.doob 3b54cf7918 Projector now checks for object.visible before projecting (alteredq: better late than never :P) 14 年之前
  alteredq 39c7e8da57 Synced with mrdoob's branch. 14 年之前
  Mr.doob 9f668deab5 Cube.js: Forgot to uncomment mergeVertices. 14 年之前
  Mr.doob 027e8c69e7 Cube.js: Fixed a bug iregular sizes. 14 年之前
  Mr.doob f50f42dde1 Commented out `Mesh::normalizeUVs`. Needs to be handled in the CanvasRenderer directly. 14 年之前
  alteredq 5e9bce8385 Synced with mrdoob's branch. 14 年之前
  Mr.doob 5f0b6876e6 Optimised Minecraft AO demo (removing more unseen sides). 14 年之前
  alteredq 8e53294e62 Synced with mrdoob's branch. 14 年之前
  alteredq 044a98c8ce Added WASD + strafing to minecraft AO demo. 14 年之前
  alteredq 45f47b89b7 Added minecraft fake ambient occlusion demo. 14 年之前
  Mr.doob 4225330065 WebGLRenderer2: 14 年之前
  Mr.doob 8d2096c7bd WebGLRendere2: 14 年之前
  Mr.doob 3af0b0fd16 WebGLRenderer2: 14 年之前
  Mr.doob d3a56f3f35 Yet again that misterious behaviour where stuff gets pasted in weird places. Long time without experiencing it... 14 年之前
  Mr.doob b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. 14 年之前
  Mr.doob 94d01d8ca2 Merge remote branch 'alteredq/master' 14 年之前
  Mr.doob aa1ccd185f Messing with ShaderUtils. 14 年之前
  alteredq 0c1851393d Added check for normals in shader when rendering VBOs. 14 年之前