Historique des commits

Auteur SHA1 Message Date
  Olli Etuaho c3144a20ce Always use strings for uniform names in examples il y a 6 ans
  Lewy Blue a5b45d15ed fix linter errors in webgl M to W il y a 7 ans
  Mr.doob d3f5a0b1fe Updated all examples. il y a 7 ans
  Mugen87 21a9169b86 Examples: Removemore lgtm.com warnings il y a 7 ans
  WestLangley 94e5122f83 Remove unnecessary shader chunk il y a 7 ans
  Mugen87 9bf2b8e028 Examples: Clean up il y a 7 ans
  Mugen87 8f194ec566 Examples: Clean up il y a 7 ans
  WestLangley db1941e390 Required as a result of #13277 il y a 7 ans
  Mr.doob 3bcb9c2d0d Fixed CRLF issues. See #13262 il y a 7 ans
  WestLangley e181b055c3 Remove no-culling il y a 7 ans
  Magnuz Binder 0af653dc9f Change colour => color. il y a 7 ans
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. il y a 8 ans
  Mr.doob 4ab3305a4a Fixed some lgtm.com alerts. il y a 8 ans
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. il y a 8 ans
  aardgoose 3c672c5c33 replace UniformsUtils.merge il y a 8 ans
  Tristan Valcke 634e3ba738 Remove unnecessary comma in webgl_shaders_tonemapping il y a 8 ans
  Mr.doob 68536213c2 Fixed example that relied on internal class. il y a 9 ans
  Mr.doob 928c8177ab Removed no longer needed uniform types. il y a 9 ans
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. il y a 9 ans
  WestLangley f70369a928 Examples: three.min.js -> three.js il y a 9 ans
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl il y a 9 ans
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. il y a 9 ans
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture il y a 9 ans
  Mugen87 0f5e69cec8 removed deprecated THREE.ImageUtils.loadTextureCube il y a 9 ans
  Mr.doob 645aaf254c Fixed examples. il y a 9 ans
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. il y a 9 ans
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. il y a 9 ans
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. il y a 10 ans
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. il y a 10 ans
  Mr.doob 5381cfbe26 Fixed example. il y a 10 ans