Historique des commits

Auteur SHA1 Message Date
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. il y a 12 ans
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. il y a 12 ans
  alteredq 1af20241d1 More gui.dat change related fixes. il y a 13 ans
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. il y a 13 ans
  Mr.doob a408841c61 Changed three.js link in examples. il y a 13 ans
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. il y a 13 ans
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. il y a 13 ans
  Mr.doob 632b0f8e0c HTML correctness. il y a 13 ans
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. il y a 13 ans
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. il y a 13 ans
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. il y a 13 ans
  Mr.doob 104389c58e Fixed broken interactive examples. il y a 13 ans
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. il y a 13 ans
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. il y a 13 ans
  Mr.doob 2f90d73d13 Added Kinect example. Updated DAT.GUI. il y a 14 ans
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. il y a 14 ans
  Mr.doob 77af9c0cde Implemented @jeromeetienne's webgl voxelpainter changes. il y a 14 ans
  Justin Sermeno 6e6f2453a1 change voxelpainter to use THREE.CombinedCamera il y a 14 ans
  Justin Sermeno e645a562b0 update voxelpainter to use projector pickingRay() il y a 14 ans
  Mr.doob f357225c2d Merging dev branch. il y a 14 ans
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. il y a 14 ans
  alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. il y a 14 ans
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) il y a 14 ans
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. il y a 14 ans
  Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ il y a 14 ans
  Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. il y a 14 ans
  Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. il y a 14 ans
  Mr.doob fef3c084b1 Changed build setup: il y a 14 ans
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) il y a 14 ans
  Mr.doob 4912f59cc6 Compiled new build. il y a 14 ans