Commit történet

Szerző SHA1 Üzenet Dátum
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 éve
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 éve
  alteredq 1af20241d1 More gui.dat change related fixes. 13 éve
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 éve
  Mr.doob a408841c61 Changed three.js link in examples. 13 éve
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 éve
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 éve
  Mr.doob 632b0f8e0c HTML correctness. 13 éve
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 éve
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. 13 éve
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. 13 éve
  Mr.doob 104389c58e Fixed broken interactive examples. 13 éve
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. 13 éve
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 éve
  Mr.doob 2f90d73d13 Added Kinect example. Updated DAT.GUI. 14 éve
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 éve
  Mr.doob 77af9c0cde Implemented @jeromeetienne's webgl voxelpainter changes. 14 éve
  Justin Sermeno 6e6f2453a1 change voxelpainter to use THREE.CombinedCamera 14 éve
  Justin Sermeno e645a562b0 update voxelpainter to use projector pickingRay() 14 éve
  Mr.doob f357225c2d Merging dev branch. 14 éve
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 14 éve
  alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. 14 éve
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 éve
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 éve
  Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 14 éve
  Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. 14 éve
  Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 14 éve
  Mr.doob fef3c084b1 Changed build setup: 14 éve
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 14 éve
  Mr.doob 4912f59cc6 Compiled new build. 14 éve