sunag
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76e0ef8080
NodeMaterial.toJSON()
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WestLangley
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b5a6ae70f6
Merge <normal_flip> into <normal_fragment>
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sunag
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a13073485a
code simplification
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%!s(int64=8) %!d(string=hai) anos |
sunag
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75a8bd4447
fix fog and mrcodestyle
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%!s(int64=8) %!d(string=hai) anos |
Kevin Schmidt
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5b9f1d1f60
Fixing the JS examples to include the fog pieces
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Mr.doob
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8735cbab95
Reverted UniformUtils.clone() deprecation. See #10191.
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sunag
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936409ad9f
physical example, optimize alpha = 0, clearCoat and fix textureLod
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aardgoose
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9fd64de3ab
remove Uniforms.Utils.*
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Tristan Valcke
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d606f272dc
Remove unnecessary comma in StandardNode
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sunag
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7d8278e032
nodematerial r6 (#9636)
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sunag
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aaaa526bc4
add standard define (#9596)
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SUNAG
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3ec88490b2
fix physical node material
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%!s(int64=9) %!d(string=hai) anos |
Mr.doob
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c705dfc861
ShaderChunk: Moved normal_flip out of envmap_fragment and normal_fragment. See fc1159a6415dd7c833b2bf7ee41374c2b2a6cc6a.
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SUNAG
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2f4e3023f6
node material r5 + mirror nodes example (#8886)
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tschw
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073c3ab29d
Refactored vWorldPosition from phong to envmap where it actually belongs.
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%!s(int64=9) %!d(string=hai) anos |
Mr.doob
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379f902d15
Merged ambient_pars.glsl into lights_pars.glsl
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%!s(int64=9) %!d(string=hai) anos |
Mr.doob
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ac0154cbe7
Removed THREE.UniformsLib[ "ambient" ] references.
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%!s(int64=9) %!d(string=hai) anos |
Mr.doob
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b60f67f57d
Fixed examples.
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%!s(int64=9) %!d(string=hai) anos |
Mr.doob
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8eaf494a46
Refactored ShadowMap code.
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SUNAG
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9bb7ae8390
optimization for no LightNode
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SUNAG
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e81b960d49
NodeMaterial rev5 + LightNode
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SUNAG
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21f888790f
ao vec3 to float
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SUNAG
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c366bd48cc
unnecessary environmentIntensity in StandardNode
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SUNAG
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ff84ef5bb1
isolate transform to facilitate a custom vertex-nodes
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SUNAG
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6a0c4bd0eb
renamed environmentAlpha to environmentIntensity
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SUNAG
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755d61ec72
renamed reflectivity to environmentAlpha
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SUNAG
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c1cd65e6a2
cache improvement (multilayer) and TextureNode support for PBR`M environment
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SUNAG
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f4daa9a0ef
move js/shaders/nodes to js/nodes
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