تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  clayjohn 35100396e4 Validate varying count when compiling shaders 6 ماه پیش
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 9 ماه پیش
  Aarni Koskela f134769506 Fix various typos 8 ماه پیش
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 9 ماه پیش
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 ماه پیش
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 ماه پیش
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 سال پیش
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 1 سال پیش
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 سال پیش
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 1 سال پیش
  Pedro J. Estébanez 49625beac2 Ensure specialization constants come sorted from reflection 1 سال پیش
  Pedro J. Estébanez 560e79c67f Make ShaderDescription and related types public 1 سال پیش
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 سال پیش
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 سال پیش
  Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 1 سال پیش