Commit History

Author SHA1 Message Date
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 year ago
  Pedro J. Estébanez b6647a5808 Avoid sync issues in materials with scheduled shader updates 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2 years ago
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Metin Celik a238dc8bbe Add half frame to floor() 4 years ago
  Tom Coxon dbe757102c Prevent shaders from generating code before the constructor finishes. 4 years ago
  Hugo Locurcio c9a491b671 Add a comment at the top of generated shaders 4 years ago
  Aaron Franke eb4902a455 Fix some unnecessary includes 4 years ago