Hugo Locurcio
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70959a9c04
Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
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1 year ago |
bitsawer
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1ec97a7b91
Fix several Material texture parameter updates
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2 years ago |
Raffaele Picca
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73918b0c70
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
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2 years ago |
bitsawer
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45f2ef4c0f
Fix BaseMaterial3D update with certain material settings
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2 years ago |
Milan Gruner
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45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
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2 years ago |
detomon
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d275a7487d
Initialize MSDF parameters in BaseMaterial3D with default
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2 years ago |
kobewi
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de4a3fa151
Unify and streamline connecting to Resource changes
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2 years ago |
Bastiaan Olij
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581d081ded
Take eye offset into account for depth in StandardMaterial3D
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2 years ago |
Rémi Verschelde
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166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
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2 years ago |
Pedro J. Estébanez
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197b54370a
Fix materials' shaders not updated if loaded on a non-main thread
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2 years ago |
bitsawer
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23c375d6b4
Fix shader uniform storage conversions and crash
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2 years ago |
RedworkDE
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69f2bc2751
Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool
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2 years ago |
Pedro J. Estébanez
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b6647a5808
Avoid sync issues in materials with scheduled shader updates
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2 years ago |
Clay John
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12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
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2 years ago |
bitsawer
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35b06f05a2
Revert "Fix ShaderMaterial uniform type changes"
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2 years ago |
bitsawer
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e55c6bfb7b
Fix ShaderMaterial uniform type changes
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2 years ago |
clayjohn
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9be0a73294
Add EXPOSURE built in to spatial shaders
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2 years ago |
Yuri Rubinsky
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8ea4acee49
Fix shader uniform groups to prevent it sorting in alphabet order
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2 years ago |
clayjohn
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c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
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2 years ago |
Juan Linietsky
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34fd128723
Fix shader parameter assign
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2 years ago |
QbieShay
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7881422901
make particle billboard take into account non-uniform scale
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2 years ago |
bruvzg
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b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
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2 years ago |
bruvzg
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1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
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2 years ago |
Rémi Verschelde
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1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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2 years ago |
David Snopek
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74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
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2 years ago |
Rémi Verschelde
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 years ago |
Juan Linietsky
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7dbc458bb4
Clean up shader parameter remap
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2 years ago |
clayjohn
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faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Adam Scott
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ea33001b95
Add safety-checks before some servers `free()`
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2 years ago |