Commit History

Author SHA1 Message Date
  Hugo Locurcio 70959a9c04 Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial 1 year ago
  bitsawer 1ec97a7b91 Fix several Material texture parameter updates 2 years ago
  Raffaele Picca 73918b0c70 Fixing incorrect normal map when using triplanar world mapping and mesh rotation 2 years ago
  bitsawer 45f2ef4c0f Fix BaseMaterial3D update with certain material settings 2 years ago
  Milan Gruner 45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2 years ago
  detomon d275a7487d Initialize MSDF parameters in BaseMaterial3D with default 2 years ago
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2 years ago
  Bastiaan Olij 581d081ded Take eye offset into account for depth in StandardMaterial3D 2 years ago
  Rémi Verschelde 166643df32 Merge pull request #74937 from bitsawer/fix_uniform_storage 2 years ago
  Pedro J. Estébanez 197b54370a Fix materials' shaders not updated if loaded on a non-main thread 2 years ago
  bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash 2 years ago
  RedworkDE 69f2bc2751 Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool 2 years ago
  Pedro J. Estébanez b6647a5808 Avoid sync issues in materials with scheduled shader updates 2 years ago
  Clay John 12e4323f17 Merge pull request #75427 from Chaosus/shader_fix_groups_ordering 2 years ago
  bitsawer 35b06f05a2 Revert "Fix ShaderMaterial uniform type changes" 2 years ago
  bitsawer e55c6bfb7b Fix ShaderMaterial uniform type changes 2 years ago
  clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders 2 years ago
  Yuri Rubinsky 8ea4acee49 Fix shader uniform groups to prevent it sorting in alphabet order 2 years ago
  clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2 years ago
  Juan Linietsky 34fd128723 Fix shader parameter assign 2 years ago
  QbieShay 7881422901 make particle billboard take into account non-uniform scale 2 years ago
  bruvzg b4fe514aa3 [Sprite3D/Label3D] Expose alpha antialiasing properties. 2 years ago
  bruvzg 1c774a6083 Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. 2 years ago
  Rémi Verschelde 1dfd236f15 Merge pull request #70377 from dsnopek/server-export-mk2 2 years ago
  David Snopek 74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2 years ago
  Rémi Verschelde 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 years ago
  Juan Linietsky 7dbc458bb4 Clean up shader parameter remap 2 years ago
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2 years ago