تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 1 سال پیش
  clayjohn ed83e5ee4b Fix shader compilation errors when using MSDF fonts with Label3D nodes 10 ماه پیش
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials 10 ماه پیش
  Hugo Locurcio 3dfc832272 Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering 10 ماه پیش
  Thaddeus Crews 70ff57b5f3 Merge pull request #99716 from DarioSamo/material-dirty-updates 10 ماه پیش
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. 11 ماه پیش
  clayjohn 9e34e45480 Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane 11 ماه پیش
  kobewi b9d25580ce Fix implementation of property_can_revert() in various classes 1 سال پیش
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 سال پیش
  Rémi Verschelde 41ffc696d2 Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison 1 سال پیش
  Hugo Locurcio 8a485ff658 Fix BaseMaterial3D refracting objects located in front of the material 1 سال پیش
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 1 سال پیش
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` 1 سال پیش
  Rakka Rage ba23b22153 Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`. 1 سال پیش
  Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform 1 سال پیش
  Hugo Locurcio 281e0e6a5b Allow BaseMaterial3D height/dither fade to work with Compatibility rendering 1 سال پیش
  BlueCube3310 ea683cd152 Material: Fix marking as ready 1 سال پیش
  Rémi Verschelde 2c50e87f60 Merge pull request #89470 from jsjtxietian/msdf-uv 1 سال پیش
  Rémi Verschelde bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 1 سال پیش
  kobewi 413c11357d Use Core/Scene stringnames consistently 1 سال پیش
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 سال پیش
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. 1 سال پیش
  jsjtxietian 0c0723c659 Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time 1 سال پیش
  Hugo Locurcio 1e2b8992ae Use raw string literals for BaseMaterial3D shader code generation 1 سال پیش
  clayjohn f4c6c807eb Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader 1 سال پیش
  Micky cd2032a90b Optimise Object's `get_argument_options` 1 سال پیش
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's 2 سال پیش
  jsjtxietian f04b584ed3 Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name` 1 سال پیش
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 4 سال پیش
  Micky ca2f340384 Fix missing autocompletion for inheriting classes 1 سال پیش