Commit History

Автор SHA1 Съобщение Дата
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` преди 1 година
  clayjohn ed83e5ee4b Fix shader compilation errors when using MSDF fonts with Label3D nodes преди 10 месеца
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials преди 10 месеца
  Hugo Locurcio 3dfc832272 Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering преди 10 месеца
  Thaddeus Crews 70ff57b5f3 Merge pull request #99716 from DarioSamo/material-dirty-updates преди 10 месеца
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. преди 11 месеца
  clayjohn 9e34e45480 Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane преди 11 месеца
  kobewi b9d25580ce Fix implementation of property_can_revert() in various classes преди 1 година
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. преди 1 година
  Rémi Verschelde 41ffc696d2 Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison преди 1 година
  Hugo Locurcio 8a485ff658 Fix BaseMaterial3D refracting objects located in front of the material преди 1 година
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` преди 1 година
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` преди 1 година
  Rakka Rage ba23b22153 Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`. преди 1 година
  Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform преди 1 година
  Hugo Locurcio 281e0e6a5b Allow BaseMaterial3D height/dither fade to work with Compatibility rendering преди 1 година
  BlueCube3310 ea683cd152 Material: Fix marking as ready преди 1 година
  Rémi Verschelde 2c50e87f60 Merge pull request #89470 from jsjtxietian/msdf-uv преди 1 година
  Rémi Verschelde bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this преди 1 година
  kobewi 413c11357d Use Core/Scene stringnames consistently преди 1 година
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads преди 1 година
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. преди 1 година
  jsjtxietian 0c0723c659 Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time преди 1 година
  Hugo Locurcio 1e2b8992ae Use raw string literals for BaseMaterial3D shader code generation преди 1 година
  clayjohn f4c6c807eb Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader преди 1 година
  Micky cd2032a90b Optimise Object's `get_argument_options` преди 1 година
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's преди 2 години
  jsjtxietian f04b584ed3 Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name` преди 1 година
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters преди 4 години
  Micky ca2f340384 Fix missing autocompletion for inheriting classes преди 1 година