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Pembuat SHA1 Pesan Tanggal
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 1 tahun lalu
  clayjohn ed83e5ee4b Fix shader compilation errors when using MSDF fonts with Label3D nodes 10 bulan lalu
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials 10 bulan lalu
  Hugo Locurcio 3dfc832272 Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering 10 bulan lalu
  Thaddeus Crews 70ff57b5f3 Merge pull request #99716 from DarioSamo/material-dirty-updates 10 bulan lalu
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. 11 bulan lalu
  clayjohn 9e34e45480 Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane 11 bulan lalu
  kobewi b9d25580ce Fix implementation of property_can_revert() in various classes 1 tahun lalu
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 tahun lalu
  Rémi Verschelde 41ffc696d2 Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison 1 tahun lalu
  Hugo Locurcio 8a485ff658 Fix BaseMaterial3D refracting objects located in front of the material 1 tahun lalu
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 1 tahun lalu
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` 1 tahun lalu
  Rakka Rage ba23b22153 Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`. 1 tahun lalu
  Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform 1 tahun lalu
  Hugo Locurcio 281e0e6a5b Allow BaseMaterial3D height/dither fade to work with Compatibility rendering 1 tahun lalu
  BlueCube3310 ea683cd152 Material: Fix marking as ready 1 tahun lalu
  Rémi Verschelde 2c50e87f60 Merge pull request #89470 from jsjtxietian/msdf-uv 1 tahun lalu
  Rémi Verschelde bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 1 tahun lalu
  kobewi 413c11357d Use Core/Scene stringnames consistently 1 tahun lalu
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 tahun lalu
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. 1 tahun lalu
  jsjtxietian 0c0723c659 Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time 1 tahun lalu
  Hugo Locurcio 1e2b8992ae Use raw string literals for BaseMaterial3D shader code generation 1 tahun lalu
  clayjohn f4c6c807eb Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader 1 tahun lalu
  Micky cd2032a90b Optimise Object's `get_argument_options` 1 tahun lalu
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's 2 tahun lalu
  jsjtxietian f04b584ed3 Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name` 1 tahun lalu
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 4 tahun lalu
  Micky ca2f340384 Fix missing autocompletion for inheriting classes 1 tahun lalu