Историја ревизија

Аутор SHA1 Порука Датум
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` пре 1 година
  clayjohn ed83e5ee4b Fix shader compilation errors when using MSDF fonts with Label3D nodes пре 10 месеци
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials пре 10 месеци
  Hugo Locurcio 3dfc832272 Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering пре 10 месеци
  Thaddeus Crews 70ff57b5f3 Merge pull request #99716 from DarioSamo/material-dirty-updates пре 10 месеци
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. пре 11 месеци
  clayjohn 9e34e45480 Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane пре 11 месеци
  kobewi b9d25580ce Fix implementation of property_can_revert() in various classes пре 1 година
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. пре 1 година
  Rémi Verschelde 41ffc696d2 Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison пре 1 година
  Hugo Locurcio 8a485ff658 Fix BaseMaterial3D refracting objects located in front of the material пре 1 година
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` пре 1 година
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` пре 1 година
  Rakka Rage ba23b22153 Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`. пре 1 година
  Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform пре 1 година
  Hugo Locurcio 281e0e6a5b Allow BaseMaterial3D height/dither fade to work with Compatibility rendering пре 1 година
  BlueCube3310 ea683cd152 Material: Fix marking as ready пре 1 година
  Rémi Verschelde 2c50e87f60 Merge pull request #89470 from jsjtxietian/msdf-uv пре 1 година
  Rémi Verschelde bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this пре 1 година
  kobewi 413c11357d Use Core/Scene stringnames consistently пре 1 година
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads пре 1 година
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. пре 1 година
  jsjtxietian 0c0723c659 Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time пре 1 година
  Hugo Locurcio 1e2b8992ae Use raw string literals for BaseMaterial3D shader code generation пре 1 година
  clayjohn f4c6c807eb Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader пре 1 година
  Micky cd2032a90b Optimise Object's `get_argument_options` пре 1 година
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's пре 2 година
  jsjtxietian f04b584ed3 Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name` пре 1 година
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters пре 4 година
  Micky ca2f340384 Fix missing autocompletion for inheriting classes пре 1 година