Commit History

Autor SHA1 Mensaxe Data
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` hai 1 ano
  clayjohn ed83e5ee4b Fix shader compilation errors when using MSDF fonts with Label3D nodes hai 10 meses
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials hai 10 meses
  Hugo Locurcio 3dfc832272 Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering hai 10 meses
  Thaddeus Crews 70ff57b5f3 Merge pull request #99716 from DarioSamo/material-dirty-updates hai 10 meses
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. hai 11 meses
  clayjohn 9e34e45480 Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane hai 11 meses
  kobewi b9d25580ce Fix implementation of property_can_revert() in various classes hai 1 ano
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. hai 1 ano
  Rémi Verschelde 41ffc696d2 Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison hai 1 ano
  Hugo Locurcio 8a485ff658 Fix BaseMaterial3D refracting objects located in front of the material hai 1 ano
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` hai 1 ano
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` hai 1 ano
  Rakka Rage ba23b22153 Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`. hai 1 ano
  Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform hai 1 ano
  Hugo Locurcio 281e0e6a5b Allow BaseMaterial3D height/dither fade to work with Compatibility rendering hai 1 ano
  BlueCube3310 ea683cd152 Material: Fix marking as ready hai 1 ano
  Rémi Verschelde 2c50e87f60 Merge pull request #89470 from jsjtxietian/msdf-uv hai 1 ano
  Rémi Verschelde bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this hai 1 ano
  kobewi 413c11357d Use Core/Scene stringnames consistently hai 1 ano
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads hai 1 ano
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. hai 1 ano
  jsjtxietian 0c0723c659 Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time hai 1 ano
  Hugo Locurcio 1e2b8992ae Use raw string literals for BaseMaterial3D shader code generation hai 1 ano
  clayjohn f4c6c807eb Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader hai 1 ano
  Micky cd2032a90b Optimise Object's `get_argument_options` hai 1 ano
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's %!s(int64=2) %!d(string=hai) anos
  jsjtxietian f04b584ed3 Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name` hai 1 ano
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters %!s(int64=4) %!d(string=hai) anos
  Micky ca2f340384 Fix missing autocompletion for inheriting classes hai 1 ano