Commit történet

Szerző SHA1 Üzenet Dátum
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 1 éve
  clayjohn ed83e5ee4b Fix shader compilation errors when using MSDF fonts with Label3D nodes 10 hónapja
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials 10 hónapja
  Hugo Locurcio 3dfc832272 Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering 10 hónapja
  Thaddeus Crews 70ff57b5f3 Merge pull request #99716 from DarioSamo/material-dirty-updates 10 hónapja
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. 11 hónapja
  clayjohn 9e34e45480 Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane 11 hónapja
  kobewi b9d25580ce Fix implementation of property_can_revert() in various classes 1 éve
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 éve
  Rémi Verschelde 41ffc696d2 Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison 1 éve
  Hugo Locurcio 8a485ff658 Fix BaseMaterial3D refracting objects located in front of the material 1 éve
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 1 éve
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` 1 éve
  Rakka Rage ba23b22153 Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`. 1 éve
  Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform 1 éve
  Hugo Locurcio 281e0e6a5b Allow BaseMaterial3D height/dither fade to work with Compatibility rendering 1 éve
  BlueCube3310 ea683cd152 Material: Fix marking as ready 1 éve
  Rémi Verschelde 2c50e87f60 Merge pull request #89470 from jsjtxietian/msdf-uv 1 éve
  Rémi Verschelde bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 1 éve
  kobewi 413c11357d Use Core/Scene stringnames consistently 1 éve
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 éve
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. 1 éve
  jsjtxietian 0c0723c659 Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time 1 éve
  Hugo Locurcio 1e2b8992ae Use raw string literals for BaseMaterial3D shader code generation 1 éve
  clayjohn f4c6c807eb Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader 1 éve
  Micky cd2032a90b Optimise Object's `get_argument_options` 1 éve
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's 2 éve
  jsjtxietian f04b584ed3 Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name` 1 éve
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 4 éve
  Micky ca2f340384 Fix missing autocompletion for inheriting classes 1 éve