Commit History

Author SHA1 Message Date
  Hugo Locurcio d926be72ed Use circular fade instead of linear fade for distance fade 4 years ago
  kobewi 9a3960daa5 Simplify GDVIRTUAL_REQUIRED_CALL calls 2 years ago
  kobewi d06a8320e5 Simplify GDVIRTUAL_CALL calls 3 years ago
  Rémi Verschelde 6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es 3 years ago
  Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code 3 years ago
  Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled" 3 years ago
  Yuri Rubinsky 4f0e0f1650 Fix sorting of uniform items in the material properties 3 years ago
  Rémi Verschelde b094e4f1a1 Merge pull request #64092 from nathanfranke/shader-uniform 3 years ago
  Johan Aires Rastén bb657c04fc Calculate MODELVIEW_NORMAL_MATRIX for billboard materials 3 years ago
  Nathan Franke 82d2a97a83 prefix shader parameters with "shader_parameter/" 3 years ago
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio 64717d64cd Improve documentation for BaseMaterial3D's alpha scissor threshold 3 years ago
  Rémi Verschelde cb62c91c12 Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp 3 years ago
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 3 years ago
  Yuri Sizov 980f5f32f4 Make `property_*_revert` methods multilevel and expose them for scripting 3 years ago
  Nathan Franke 3d7d4ccada capitalize shader uniform groups 3 years ago
  Hugo Locurcio e919e51a6b Use interleaved gradient noise for distance fade 4 years ago
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
  Hugo Locurcio c6cca43419 Tweak StandardMaterial3D's default height properties 4 years ago
  Hugo Locurcio fa019f6e14 Change default material alpha scissor threshold to 0.5 4 years ago
  Hugo Locurcio 1dfd94c63f Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D 4 years ago
  Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups 3 years ago
  reduz 141c375581 Clean up Hash Functions 3 years ago
  Rémi Verschelde 7c0f1b4cd7 Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear 3 years ago
  Hugo Locurcio 26f6625dcc Always sample the heightmap with linear filtering in BaseMaterial3D 3 years ago
  FireForge 92817aa72f Add Vector2/3 linking to more properties 3 years ago
  FireForge 4678736a39 Add suffixes to all nodes and resources 3 years ago
  Hugo Locurcio a8a6e664fb Rename BaseMaterial3D properties to use fully spelled out "texture" 3 years ago