Hugo Locurcio
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d926be72ed
Use circular fade instead of linear fade for distance fade
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4 years ago |
kobewi
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9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
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2 years ago |
kobewi
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d06a8320e5
Simplify GDVIRTUAL_CALL calls
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3 years ago |
Rémi Verschelde
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6d534f6e89
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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3 years ago |
Rémi Verschelde
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7ab01450cf
Fix MSVC warning C4702: unreachable code
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3 years ago |
Micky
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c1b5b68eee
Rename remaining "*_enable" to "*_enabled"
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3 years ago |
Yuri Rubinsky
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4f0e0f1650
Fix sorting of uniform items in the material properties
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3 years ago |
Rémi Verschelde
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b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform
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3 years ago |
Johan Aires Rastén
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bb657c04fc
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
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3 years ago |
Nathan Franke
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82d2a97a83
prefix shader parameters with "shader_parameter/"
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3 years ago |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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3 years ago |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Hugo Locurcio
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64717d64cd
Improve documentation for BaseMaterial3D's alpha scissor threshold
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3 years ago |
Rémi Verschelde
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cb62c91c12
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
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3 years ago |
Yuri Sizov
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 years ago |
Yuri Sizov
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980f5f32f4
Make `property_*_revert` methods multilevel and expose them for scripting
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3 years ago |
Nathan Franke
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3d7d4ccada
capitalize shader uniform groups
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3 years ago |
Hugo Locurcio
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e919e51a6b
Use interleaved gradient noise for distance fade
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4 years ago |
Hugo Locurcio
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 years ago |
Hugo Locurcio
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c6cca43419
Tweak StandardMaterial3D's default height properties
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4 years ago |
Hugo Locurcio
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fa019f6e14
Change default material alpha scissor threshold to 0.5
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4 years ago |
Hugo Locurcio
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1dfd94c63f
Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D
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4 years ago |
Yuri Rubinsky
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886c2d9681
Implement shader uniform groups/subgroups
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3 years ago |
reduz
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141c375581
Clean up Hash Functions
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3 years ago |
Rémi Verschelde
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7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
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3 years ago |
Hugo Locurcio
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26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
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3 years ago |
FireForge
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92817aa72f
Add Vector2/3 linking to more properties
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3 years ago |
FireForge
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4678736a39
Add suffixes to all nodes and resources
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3 years ago |
Hugo Locurcio
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a8a6e664fb
Rename BaseMaterial3D properties to use fully spelled out "texture"
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3 years ago |