Rémi Verschelde
|
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
|
3 år sedan |
clayjohn
|
9b61c855ef
Add basic lighting to GLES3 renderer.
|
3 år sedan |
reduz
|
746dddc067
Replace most uses of Map by HashMap
|
3 år sedan |
Yuri Roubinsky
|
a8bbe570ca
Rename `hint_albedo`, `hint_white/black` in shaders
|
3 år sedan |
Hugo Locurcio
|
aabbb40009
Make `{call,set,notify}_group()` immediate by default
|
4 år sedan |
reduz
|
b02c7387c7
Implement placeholder assets
|
3 år sedan |
bruvzg
|
be611c1c05
Implement Label3D node.
|
3 år sedan |
Yuri Roubinsky
|
0d9aecd967
Rename several transform built-ins in shaders
|
3 år sedan |
reduz
|
6f51eca1e3
Discern between virtual and abstract class bindings
|
3 år sedan |
Hugo Locurcio
|
81940c8e57
Clamp BaseMaterial3D triplanar sharpness to values that never look broken
|
3 år sedan |
clayjohn
|
fe49244611
Use Filament specular models and parametrization
|
4 år sedan |
Igor Kordiukiewicz
|
2fe43a3bd8
Fix SelfList::remove error when animating Sprite3D
|
3 år sedan |
SaracenOne
|
901f376671
Move metallic and roughness automated assignment to an inspector UndoRedo
|
3 år sedan |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 år sedan |
Yuri Roubinsky
|
f0a58af12f
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
|
3 år sedan |
Yuri Roubinsky
|
09185d76ac
Rename shader hint `filter_aniso` to `filter_anisotropy`
|
3 år sedan |
Hugo Locurcio
|
92e9cca5be
Rename `hint_aniso` to `hint_anisotropy` in the shader language
|
3 år sedan |
Hugo Locurcio
|
89ec3d3bc7
Remove or make verbose some debugging prints
|
3 år sedan |
Hugo Locurcio
|
bad74311db
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
|
4 år sedan |
Hugo Locurcio
|
c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
|
4 år sedan |
Rémi Verschelde
|
e2deec67b9
Merge pull request #54222 from JFonS/instance-fade
|
4 år sedan |
Brian Semrau
|
791773fa9d
Fix vulkan proximity fade
|
4 år sedan |
JFonS
|
c571e4a7f4
Implement distance fade and transparency
|
4 år sedan |
Rémi Verschelde
|
198b49d8b5
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master
|
4 år sedan |
Rémi Verschelde
|
d1c77d6b62
Merge pull request #53378 from clayjohn/hide_render_priority
|
4 år sedan |
clayjohn
|
8c949016ff
Hide render_priority except when using SpatialMaterials
|
4 år sedan |
Rémi Verschelde
|
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
|
4 år sedan |
Metin Celik
|
a238dc8bbe
Add half frame to floor()
|
4 år sedan |
Rémi Verschelde
|
91960b7b81
Merge pull request #52466 from tcoxon/fix_43733_4.0
|
4 år sedan |
Tom Coxon
|
dbe757102c
Prevent shaders from generating code before the constructor finishes.
|
4 år sedan |