|
| | Path () |
| |
| | ~Path () |
| |
| virtual void | onDeleteNotify (SimObject *object) |
| |
| virtual void | preIntegrate (const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) |
| | Integration.
|
| |
| virtual void | integrateObject (const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) |
| |
| S32 | addNode (Vector2 pos, F32 distance, F32 weight) |
| |
| S32 | getNodeCount () const |
| |
| Node & | getNode (S32 index) |
| |
| bool | isValidNode (S32 index) |
| |
| void | attachObject (SceneObject *object, F32 speed, F32 force, bool orientToPath, F32 angleOff, bool snapToNode, S32 startNode, bool loop, S32 maxLoop) |
| |
| void | detachObject (SceneObject *object) |
| |
| S32 | getAttachedObjectCount () |
| |
| SceneObject * | getPathObject (U32 index) |
| |
| PathObject * | getAttachedObject (const SceneObject *obj) |
| |
| | DECLARE_CONOBJECT (Path) |
| |
| | SceneObject () |
| |
| virtual | ~SceneObject () |
| |
| virtual bool | onAdd () |
| | Engine.
|
| |
| virtual void | onRemove () |
| | Called when the object is removed from the sim.
|
| |
| virtual void | onDestroyNotify (SceneObject *pSceneObject) |
| |
| virtual void | postIntegrate (const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) |
| |
| virtual void | interpolateObject (const F32 timeDelta) |
| |
| bool | getIsEditorTickAllowed (void) const |
| |
| void | setBatchIsolated (const bool batchIsolated) |
| | Render batching.
|
| |
| virtual bool | getBatchIsolated (void) |
| |
| virtual bool | isBatchRendered (void) |
| |
| virtual bool | validRender (void) const |
| |
| virtual bool | shouldRender (void) const |
| |
| virtual bool | canPrepareRender (void) const |
| | Render Output.
|
| |
| virtual void | scenePrepareRender (const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue) |
| |
| virtual void | sceneRender (const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) |
| |
| virtual void | sceneRenderFallback (const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) |
| |
| virtual void | sceneRenderOverlay (const SceneRenderState *pSceneRenderState) |
| |
| virtual U32 | packUpdate (NetConnection *conn, U32 mask, BitStream *stream) |
| | Networking.
|
| |
| virtual void | unpackUpdate (NetConnection *conn, BitStream *stream) |
| |
| Scene *const | getScene (void) const |
| | Scene.
|
| |
| F32 | getSceneTime (void) const |
| |
| virtual void | setEnabled (const bool enabled) |
| | Enabled.
|
| |
| void | setLifetime (const F32 lifetime) |
| | Lifetime.
|
| |
| F32 | getLifetime (void) const |
| |
| void | updateLifetime (const F32 elapsedTime) |
| |
| void | setSceneLayer (const U32 sceneLayer) |
| | Scene layers.
|
| |
| U32 | getSceneLayer (void) const |
| |
| U32 | getSceneLayerMask (void) const |
| |
| void | setSceneLayerDepth (const F32 order) |
| | Scene Layer depth.
|
| |
| F32 | getSceneLayerDepth (void) const |
| |
| bool | setSceneLayerDepthFront (void) |
| |
| bool | setSceneLayerDepthBack (void) |
| |
| bool | setSceneLayerDepthForward (void) |
| |
| bool | setSceneLayerDepthBackward (void) |
| |
| void | setSceneGroup (const U32 sceneGroup) |
| | Scene groups.
|
| |
| U32 | getSceneGroup (void) const |
| |
| U32 | getSceneGroupMask (void) const |
| |
| virtual void | setArea (const Vector2 &corner1, const Vector2 &corner2) |
| | Area.
|
| |
| bool | getAutoSizing (void) const |
| |
| virtual void | setSize (const Vector2 &size) |
| |
| void | setSize (const F32 width, const F32 height) |
| |
| Vector2 | getSize (void) const |
| |
| Vector2 | getHalfSize (void) const |
| |
| b2AABB | getAABB (void) const |
| |
| RectF | getAABBRectangle (void) const |
| |
| S32 | getWorldProxy (void) const |
| |
| virtual void | setPosition (const Vector2 &position) |
| | Position / Angle.
|
| |
| Vector2 | getPosition (void) const |
| |
| Vector2 | getRenderPosition (void) const |
| |
| F32 | getRenderAngle (void) const |
| |
| const b2Vec2 * | getRenderOOBB (void) const |
| |
| const b2Vec2 * | getLocalSizedOOBB (void) const |
| |
| virtual void | setAngle (const F32 radians) |
| |
| F32 | getAngle (void) const |
| |
| virtual void | setFixedAngle (const bool fixed) |
| |
| bool | getFixedAngle (void) const |
| |
| b2Transform | getTransform (void) const |
| |
| b2Transform | getRenderTransform (void) const |
| |
| Vector2 | getLocalCenter (void) const |
| |
| Vector2 | getWorldCenter (void) const |
| |
| Vector2 | getLocalPoint (const Vector2 &worldPoint) |
| |
| Vector2 | getWorldPoint (const Vector2 &localPoint) |
| |
| Vector2 | getLocalVector (const Vector2 &worldVector) |
| |
| Vector2 | getWorldVector (const Vector2 &localVector) |
| |
| bool | getIsPointInOOBB (const Vector2 &worldPoint) |
| |
| bool | getIsPointInCollisionShape (const U32 shapeIndex, const Vector2 &worldPoint) |
| |
| virtual ePhysicsProxyType | getPhysicsProxyType (void) const |
| | Body.
|
| |
| b2Body * | getBody (void) const |
| |
| void | setBodyType (const b2BodyType type) |
| |
| b2BodyType | getBodyType (void) const |
| |
| void | setActive (const bool active) |
| |
| bool | getActive (void) const |
| |
| void | setAwake (const bool awake) |
| |
| bool | getAwake (void) const |
| |
| void | setBullet (const bool bullet) |
| |
| bool | getBullet (void) const |
| |
| void | setSleepingAllowed (const bool allowed) |
| |
| bool | getSleepingAllowed (void) const |
| |
| F32 | getMass (void) const |
| |
| F32 | getInertia (void) const |
| |
| void | setCollisionAgainst (const SceneObject *pSceneObject, const bool clearMasks) |
| | Collision control.
|
| |
| void | setCollisionGroupMask (const U32 groupMask) |
| |
| U32 | getCollisionGroupMask (void) const |
| |
| void | setCollisionLayerMask (const U32 layerMask) |
| |
| U32 | getCollisionLayerMask (void) const |
| |
| void | setDefaultDensity (const F32 density, const bool updateShapes=true) |
| |
| F32 | getDefaultDensity (void) const |
| |
| void | setDefaultFriction (const F32 friction, const bool updateShapes=true) |
| |
| F32 | getDefaultFriction (void) const |
| |
| void | setDefaultRestitution (const F32 restitution, const bool updateShapes=true) |
| |
| F32 | getDefaultRestitution (void) const |
| |
| void | setCollisionSuppress (const bool status) |
| |
| bool | getCollisionSuppress (void) const |
| |
| void | setCollisionOneWay (const bool status) |
| |
| bool | getCollisionOneWay (void) const |
| |
| const Scene::typeContactVector * | getCurrentContacts (void) const |
| |
| U32 | getCurrentContactCount (void) const |
| |
| virtual void | setGatherContacts (const bool gatherContacts) |
| |
| bool | getGatherContacts (void) const |
| |
| virtual void | onBeginCollision (const TickContact &tickContact) |
| |
| virtual void | onEndCollision (const TickContact &tickContact) |
| |
| void | setLinearVelocity (const Vector2 &velocity) |
| | Velocities.
|
| |
| Vector2 | getLinearVelocity (void) const |
| |
| Vector2 | getLinearVelocityFromWorldPoint (const Vector2 &worldPoint) |
| |
| Vector2 | getLinearVelocityFromLocalPoint (const Vector2 &localPoint) |
| |
| void | setAngularVelocity (const F32 velocity) |
| |
| F32 | getAngularVelocity (void) const |
| |
| void | setLinearDamping (const F32 damping) |
| |
| F32 | getLinearDamping (void) const |
| |
| void | setAngularDamping (const F32 damping) |
| |
| F32 | getAngularDamping (void) const |
| |
| bool | moveTo (const Vector2 &targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f) |
| | Move/Rotate to.
|
| |
| bool | rotateTo (const F32 targetAngle, const F32 speed, const bool autoStop=true, const bool warpToTarget=true) |
| |
| void | cancelMoveTo (const bool autoStop=true) |
| |
| void | cancelRotateTo (const bool autoStop=true) |
| |
| bool | isMoveToComplete (void) const |
| |
| bool | isRotateToComplete (void) const |
| |
| void | updateTargetPosition (void) |
| |
| bool | fadeTo (const ColorF &targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha) |
| |
| void | cancelFadeTo (void) |
| |
| bool | isFadeToComplete (void) const |
| |
| void | updateBlendColor (const F32 elapsedTime) |
| |
| bool | growTo (const Vector2 &targetSize, const Vector2 &deltaSize) |
| |
| void | cancelGrowTo (void) |
| |
| bool | isGrowToComplete (void) const |
| |
| void | updateSize (const F32 elapsedTime) |
| |
| void | applyForce (const Vector2 &worldForce, const bool wake=true) |
| | Force and impulse.
|
| |
| void | applyForce (const Vector2 &worldForce, const Vector2 &worldPoint, const bool wake=true) |
| |
| void | applyTorque (const F32 torque, const bool wake=true) |
| |
| void | applyLinearImpulse (const Vector2 &worldImpulse, const bool wake=true) |
| |
| void | applyLinearImpulse (const Vector2 &worldImpulse, const Vector2 &worldPoint, const bool wake=true) |
| |
| void | applyAngularImpulse (const F32 impulse, const bool wake=true) |
| |
| void | setGravityScale (const F32 scale) |
| | Gravity scaling.
|
| |
| F32 | getGravityScale (void) const |
| |
| void | deleteCollisionShape (const U32 shapeIndex) |
| | General collision shape access.
|
| |
| void | clearCollisionShapes (void) |
| |
| U32 | getCollisionShapeCount (void) const |
| |
| b2Shape::Type | getCollisionShapeType (const U32 shapeIndex) const |
| |
| S32 | getCollisionShapeIndex (const b2Fixture *pFixture) const |
| |
| void | setCollisionShapeDefinition (const U32 shapeIndex, const b2FixtureDef &fixtureDef) |
| |
| b2FixtureDef | getCollisionShapeDefinition (const U32 shapeIndex) const |
| |
| const b2CircleShape * | getCollisionCircleShape (const U32 shapeIndex) const |
| |
| const b2PolygonShape * | getCollisionPolygonShape (const U32 shapeIndex) const |
| |
| const b2ChainShape * | getCollisionChainShape (const U32 shapeIndex) const |
| |
| const b2EdgeShape * | getCollisionEdgeShape (const U32 shapeIndex) const |
| |
| void | setCollisionShapeDensity (const U32 shapeIndex, const F32 density) |
| |
| F32 | getCollisionShapeDensity (const U32 shapeIndex) const |
| |
| void | setCollisionShapeFriction (const U32 shapeIndex, const F32 friction) |
| |
| F32 | getCollisionShapeFriction (const U32 shapeIndex) const |
| |
| void | setCollisionShapeRestitution (const U32 shapeIndex, const F32 restitution) |
| |
| F32 | getCollisionShapeRestitution (const U32 shapeIndex) const |
| |
| void | setCollisionShapeIsSensor (const U32 shapeIndex, const bool isSensor) |
| |
| bool | getCollisionShapeIsSensor (const U32 shapeIndex) const |
| |
| S32 | createCircleCollisionShape (const F32 radius) |
| | Circle collision shape creation.
|
| |
| S32 | createCircleCollisionShape (const F32 radius, const b2Vec2 &localPosition) |
| |
| F32 | getCircleCollisionShapeRadius (const U32 shapeIndex) const |
| | Circle collision shape access.
|
| |
| Vector2 | getCircleCollisionShapeLocalPosition (const U32 shapeIndex) const |
| |
| S32 | createPolygonCollisionShape (const U32 pointCount, const b2Vec2 *localPoints) |
| | Polygon collision shape creation.
|
| |
| S32 | createPolygonBoxCollisionShape (const F32 width, const F32 height) |
| |
| S32 | createPolygonBoxCollisionShape (const F32 width, const F32 height, const b2Vec2 &localCentroid) |
| |
| S32 | createPolygonBoxCollisionShape (const F32 width, const F32 height, const b2Vec2 &localCentroid, const F32 rotation) |
| |
| U32 | getPolygonCollisionShapePointCount (const U32 shapeIndex) const |
| | Polygon collision shape access.
|
| |
| Vector2 | getPolygonCollisionShapeLocalPoint (const U32 shapeIndex, const U32 pointIndex) const |
| |
| S32 | createChainCollisionShape (const U32 pointCount, const b2Vec2 *localPoints) |
| | Chain collision shape creation.
|
| |
| S32 | createChainCollisionShape (const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) |
| |
| U32 | getChainCollisionShapePointCount (const U32 shapeIndex) const |
| | Chain collision shape access.
|
| |
| Vector2 | getChainCollisionShapeLocalPoint (const U32 shapeIndex, const U32 pointIndex) const |
| |
| bool | getChainCollisionShapeHasAdjacentStart (const U32 shapeIndex) const |
| |
| bool | getChainCollisionShapeHasAdjacentEnd (const U32 shapeIndex) const |
| |
| Vector2 | getChainCollisionShapeAdjacentStart (const U32 shapeIndex) const |
| |
| Vector2 | getChainCollisionShapeAdjacentEnd (const U32 shapeIndex) const |
| |
| S32 | createEdgeCollisionShape (const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd) |
| | Edge collision shape creation.
|
| |
| S32 | createEdgeCollisionShape (const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) |
| |
| Vector2 | getEdgeCollisionShapeLocalPositionStart (const U32 shapeIndex) const |
| | Edge collision shape access.
|
| |
| Vector2 | getEdgeCollisionShapeLocalPositionEnd (const U32 shapeIndex) const |
| |
| bool | getEdgeCollisionShapeHasAdjacentStart (const U32 shapeIndex) const |
| |
| bool | getEdgeCollisionShapeHasAdjacentEnd (const U32 shapeIndex) const |
| |
| Vector2 | getEdgeCollisionShapeAdjacentStart (const U32 shapeIndex) const |
| |
| Vector2 | getEdgeCollisionShapeAdjacentEnd (const U32 shapeIndex) const |
| |
| void | setVisible (const bool status) |
| | Render visibility.
|
| |
| bool | getVisible (void) const |
| |
| void | setBlendMode (const bool blendMode) |
| | Render blending.
|
| |
| bool | getBlendMode (void) const |
| |
| void | setSrcBlendFactor (const S32 blendFactor) |
| |
| S32 | getSrcBlendFactor (void) const |
| |
| void | setDstBlendFactor (const S32 blendFactor) |
| |
| S32 | getDstBlendFactor (void) const |
| |
| void | setBlendColor (const ColorF &blendColor) |
| |
| const ColorF & | getBlendColor (void) const |
| |
| void | setBlendAlpha (const F32 alpha) |
| |
| F32 | getBlendAlpha (void) const |
| |
| void | setAlphaTest (const F32 alpha) |
| |
| F32 | getAlphaTest (void) const |
| |
| void | setBlendOptions (void) |
| |
| void | setSortPoint (const Vector2 &pt) |
| | Render sorting.
|
| |
| const Vector2 & | getSortPoint (void) const |
| |
| void | setRenderGroup (const char *pRenderGroup) |
| |
| StringTableEntry | getRenderGroup (void) const |
| |
| void | setUseInputEvents (bool mouseStatus) |
| | Input events.
|
| |
| bool | getUseInputEvents (void) const |
| |
| virtual void | onInputEvent (StringTableEntry name, const GuiEvent &event, const Vector2 &worldMousePoint) |
| |
| void | setUpdateCallback (bool status) |
| |
| bool | getUpdateCallback (void) const |
| |
| void | setCollisionCallback (const bool status) |
| |
| bool | getCollisionCallback (void) const |
| |
| void | setSleepingCallback (bool status) |
| |
| bool | getSleepingCallback (void) const |
| |
| void | setDebugOn (const U32 debugMask) |
| | Debug mode.
|
| |
| void | setDebugOff (const U32 debugMask) |
| |
| U32 | getDebugMask (void) const |
| |
| void | addCameraMountReference (SceneWindow *pAttachedCamera) |
| | Camera mounting.
|
| |
| void | removeCameraMountReference (void) |
| |
| void | dismountCamera (void) |
| |
| void | attachGui (GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset) |
| |
| void | detachGui (void) |
| |
| void | detachGui (GuiControl *pGuiControl) |
| |
| void | detachAllGuiControls (void) |
| |
| void | updateAttachedGui (void) |
| |
| void | setPickingAllowed (const bool pickingAllowed) |
| |
| bool | getPickingAllowed (void) const |
| |
| virtual void | copyFrom (SceneObject *pSceneObject, const bool copyDynamicFields) |
| | Cloning.
|
| |
| virtual void | copyTo (SimObject *object) |
| |
| S32 | copyCollisionShapes (SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1) |
| |
| void | setSafeDelete (const bool status) |
| | Safe deletion.
|
| |
| bool | getSafeDelete (void) const |
| |
| bool | isBeingDeleted (void) const |
| |
| virtual void | safeDelete (void) |
| |
| void | addDestroyNotification (SceneObject *pSceneObject) |
| | Destroy notifications.
|
| |
| void | removeDestroyNotification (SceneObject *pSceneObject) |
| |
| void | processDestroyNotifications (void) |
| |
| void | notifyComponentsAddToScene (void) |
| | Component notifications.
|
| |
| void | notifyComponentsRemoveFromScene (void) |
| |
| void | notifyComponentsUpdate (void) |
| |
| const char * | scriptThis (void) const |
| | Miscellaneous.
|
| |
| bool | getIsAlwaysInScope (void) const |
| |
| void | setWorldQueryKey (const U32 key) |
| |
| U32 | getWorldQueryKey (void) const |
| |
| U32 | getSerialId (void) const |
| |
| void | addAudioHandle (AUDIOHANDLE handle) |
| |
| U32 | getSound (S32 index) |
| |
| S32 | getSoundsCount () |
| |
| void | refreshsources () |
| |
| virtual bool | writeField (StringTableEntry fieldname, const char *value) |
| |
| | DECLARE_CONOBJECT (SceneObject) |
| | Declare Console Object.
|
| |
| | BehaviorComponent () |
| |
| virtual | ~BehaviorComponent () |
| |
| BehaviorInstance * | getBehaviorByInstanceId (const U32 behaviorId) |
| | Behavior interface.
|
| |
| virtual bool | addBehavior (BehaviorInstance *bi) |
| |
| virtual bool | removeBehavior (BehaviorInstance *bi, bool deleteBehavior=true) |
| |
| virtual void | clearBehaviors () |
| |
| virtual U32 | getBehaviorCount () const |
| |
| virtual const SimSet & | getBehaviors () const |
| |
| virtual BehaviorInstance * | getBehavior (StringTableEntry behaviorTemplateName) |
| |
| virtual BehaviorInstance * | getBehavior (const U32 index) |
| |
| virtual bool | reOrder (BehaviorInstance *obj, U32 desiredIndex) |
| |
| bool | connect (BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) |
| | Behavior connectivity.
|
| |
| bool | disconnect (BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) |
| |
| bool | raise (BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) |
| |
| U32 | getBehaviorConnectionCount (BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) |
| |
| const BehaviorPortConnection * | getBehaviorConnection (BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex) |
| |
| const typePortConnectionVector * | getBehaviorConnections (BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) |
| |
| virtual bool | handlesConsoleMethod (const char *fname, S32 *routingId) |
| | DynamicConsoleMethodComponent Overrides.
|
| |
| virtual const char * | callOnBehaviors (U32 argc, const char *argv[]) |
| |
| virtual void | write (Stream &stream, U32 tabStop, U32 flags=0) |
| | SimComponent overrides.
|
| |
| | DECLARE_CONOBJECT (BehaviorComponent) |
| |
| const char * | callMethod (S32 argc, const char *methodName,...) |
| | Call Method format string.
|
| |
| virtual const char * | callMethodArgList (U32 argc, const char *argv[], bool callThis=true) |
| | Call Method.
|
| |
| | DECLARE_CONOBJECT (DynamicConsoleMethodComponent) |
| |
| | DECLARE_CONOBJECT (SimComponent) |
| |
| | SimComponent () |
| |
| virtual | ~SimComponent () |
| |
| virtual bool | processArguments (S32 argc, const char **argv) |
| | Process constructor options. (ie, new SimObject(1,2,3))
|
| |
| bool | hasComponents () const |
| | Will return true if this object contains components.
|
| |
| const SimComponent * | getOwner () const |
| | The component which owns this object.
|
| |
| virtual StringTableEntry | getComponentName () |
| |
| virtual bool | addComponent (SimComponent *component) |
| | Add Component to this one.
|
| |
| virtual bool | removeComponent (SimComponent *component) |
| | Remove Component from this one.
|
| |
| virtual bool | clearComponents () |
| | Clear Child components of this one.
|
| |
| virtual bool | onComponentAdd (SimComponent *target) |
| |
| virtual void | onComponentRemove (SimComponent *target) |
| |
| U32 | getComponentCount () |
| |
| SimComponent * | getComponent (const U32 index) |
| |
| bool | isEnabled () const |
| |
| virtual void | onUpdate (void) |
| |
| virtual void | onAddToScene (void) |
| |
| virtual void | onRemoveFromScene (void) |
| |
| bool | callMethodOnComponents (U32 argc, const char *argv[], const char **result) |
| |
| StringTableEntry | getClassNamespace () const |
| |
| StringTableEntry | getSuperClassNamespace () const |
| |
| void | setClassNamespace (const char *classNamespace) |
| |
| void | setSuperClassNamespace (const char *superClassNamespace) |
| |
| void | pushScriptCallbackGuard (void) |
| |
| void | popScriptCallbackGuard (void) |
| |
| S32 | getScriptCallbackGuard (void) |
| |
| virtual SimObject * | findObject (const char *name) |
| |
| Namespace * | getNamespace () |
| | Return the object's namespace.
|
| |
| const char * | tabComplete (const char *prevText, S32 baseLen, bool) |
| |
| virtual void | dump () |
| |
| virtual void | dumpClassHierarchy () |
| |
| SimObject * | clone (const bool copyDynamicFields) |
| |
| template<typename T > |
| bool | isType (void) |
| |
| | DECLARE_CONOBJECT (SimObject) |
| |
| Notify * | removeNotify (void *ptr, Notify::Type) |
| | Remove a notification from the list.
|
| |
| void | deleteNotify (SimObject *obj) |
| | Notify an object when we are deleted.
|
| |
| void | clearNotify (SimObject *obj) |
| | Notify an object when we are cleared.
|
| |
| void | clearAllNotifications () |
| | Remove all notifications for this object.
|
| |
| void | processDeleteNotifies () |
| | Send out deletion notifications.
|
| |
| void | registerReference (SimObject **obj) |
| |
| void | unregisterReference (SimObject **obj) |
| |
| void | addListener (std::string objID) |
| |
| void | removeListener (std::string objID) |
| |
| void | removeAllListeners () |
| |
| void | postEvent (std::string eventName, std::string data) |
| |
| const char * | getDataField (StringTableEntry slotName, const char *array) |
| |
| virtual void | setDataField (StringTableEntry slotName, const char *array, const char *value) |
| |
| const char * | getPrefixedDataField (StringTableEntry fieldName, const char *array) |
| |
| void | setPrefixedDataField (StringTableEntry fieldName, const char *array, const char *value) |
| |
| const char * | getPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const S32 fieldType=-1) |
| |
| void | setPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1) |
| |
| StringTableEntry | getDataFieldPrefix (StringTableEntry fieldName) |
| |
| U32 | getDataFieldType (StringTableEntry slotName, const char *array) |
| |
| SimFieldDictionary * | getFieldDictionary () |
| |
| void | clearDynamicFields (void) |
| | Clear all dynamic fields.
|
| |
| void | setCanSaveDynamicFields (bool bCanSave) |
| | Set whether fields created at runtime should be saved. Default is true.
|
| |
| bool | getCanSaveDynamicFields (void) const |
| | Get whether fields created at runtime should be saved. Default is true.
|
| |
| void | setInternalName (const char *newname) |
| |
| StringTableEntry | getInternalName () |
| | Get the internal of of this control.
|
| |
| virtual bool | save (const char *pcFilePath, bool bOnlySelected=false) |
| | Save object as a TorqueScript File.
|
| |
| virtual bool | isMethod (const char *methodName) |
| | Check if a method exists in the objects current namespace.
|
| |
| SimObjectId | getId (void) const |
| |
| StringTableEntry | getIdString (void) const |
| |
| U32 | getType () const |
| |
| const StringTableEntry | getName (void) const |
| |
| void | setId (SimObjectId id) |
| |
| void | assignName (const char *name) |
| |
| SimGroup * | getGroup () const |
| |
| bool | isChildOfGroup (SimGroup *pGroup) |
| |
| bool | isProperlyAdded () const |
| |
| bool | isDeleted () const |
| |
| bool | isRemoved () const |
| |
| bool | isLocked () const |
| |
| void | setLocked (bool b) |
| |
| bool | isHidden () const |
| |
| void | setHidden (bool b) |
| |
| void | setProgenitorFile (const char *pFile) |
| |
| StringTableEntry | getProgenitorFile (void) const |
| |
| void | setPeriodicTimerID (const S32 timerID) |
| |
| S32 | getPeriodicTimerID (void) const |
| |
| bool | isPeriodicTimerActive (void) const |
| |
| bool | isSelected () const |
| |
| bool | isExpanded () const |
| |
| void | setSelected (bool sel) |
| |
| void | setExpanded (bool exp) |
| |
| void | setModDynamicFields (bool dyn) |
| |
| void | setModStaticFields (bool sta) |
| |
| | SimObject () |
| |
| virtual | ~SimObject () |
| |
| virtual void | onGroupAdd () |
| | Called when the object is added to a SimGroup.
|
| |
| virtual void | onGroupRemove () |
| | Called when the object is removed from a SimGroup.
|
| |
| virtual void | onNameChange (const char *name) |
| | Called when the object's name is changed.
|
| |
| virtual void | onStaticModified (const char *slotName, const char *newValue=NULL) |
| |
| virtual void | inspectPreApply () |
| |
| virtual void | inspectPostApply () |
| |
| virtual void | onEditorEnable () |
| | Called when the editor is activated.
|
| |
| virtual void | onEditorDisable () |
| | Called when the editor is deactivated.
|
| |
| bool | registerObject () |
| |
| bool | registerObject (U32 id) |
| |
| bool | registerObject (const char *name) |
| |
| bool | registerObject (const char *name, U32 id) |
| |
| void | unregisterObject () |
| |
| void | deleteObject () |
| |
| bool | addToSet (SimObjectId) |
| |
| bool | addToSet (const char *) |
| |
| bool | removeFromSet (SimObjectId) |
| |
| bool | removeFromSet (const char *) |
| |
| virtual void | writeFields (Stream &stream, U32 tabStop) |
| |
| virtual bool | writeObject (Stream *stream) |
| |
| virtual bool | readObject (Stream *stream) |
| |
| virtual void | buildFilterList () |
| |
| void | addFieldFilter (const char *fieldName) |
| |
| void | removeFieldFilter (const char *fieldName) |
| |
| void | clearFieldFilters () |
| |
| bool | isFiltered (const char *fieldName) |
| |
| void | assignFieldsFrom (SimObject *obj) |
| |
| void | assignDynamicFieldsFrom (SimObject *obj) |
| |
| const AbstractClassRep::Field * | findField (StringTableEntry fieldName) const |
| | Get a reference to a field by name.
|
| |
| virtual AbstractClassRep * | getClassRep () const |
| | Gets the ClassRep.
|
| |
| bool | setField (const char *fieldName, const char *value) |
| | Set the value of a field.
|
| |
| virtual | ~ConsoleObject () |
| |
| const AbstractClassRep::FieldList & | getFieldList () const |
| | Get a list of all the fields. This information cannot be modified.
|
| |
| AbstractClassRep::FieldList & | getModifiableFieldList () |
| |
| bool & | getDynamicGroupExpand () |
| |
| S32 | getClassId (U32 netClassGroup) const |
| |
| const char * | getClassName () const |
| |
| | SceneRenderObject () |
| |
| virtual | ~SceneRenderObject () |
| |
| | PhysicsProxy () |
| |
| virtual | ~PhysicsProxy () |
| |
|
| typedef Vector< BehaviorPortConnection > | typePortConnectionVector |
| |
| typedef HashMap< StringTableEntry, typePortConnectionVector * > | typeOutputNameConnectionHash |
| |
| typedef HashMap< SimObjectId, typeOutputNameConnectionHash * > | typeInstanceConnectionHash |
| |
| enum | WriteFlags { SelectedOnly = BIT(0)
} |
| |
| enum | ePhysicsProxyType { PHYSIC_PROXY_INVALID
, PHYSIC_PROXY_CUSTOM
, PHYSIC_PROXY_SCENEOBJECT
, PHYSIC_PROXY_GROUNDBODY
} |
| |
| typeInstanceConnectionHash | mBehaviorConnections |
| |
| static bool | disableNameChanging = false |
| |
| typedef VectorPtr< SimComponent * >::iterator | SimComponentIterator |
| | Returns a const reference to private mComponentList.
|
| |
| virtual void | OnRegisterScene (Scene *pScene) |
| | Scene (un)registering.
|
| |
| virtual void | OnUnregisterScene (Scene *pScene) |
| |
| void | resetTickSpatials (const bool resize=false) |
| | Ticking.
|
| |
| bool | getSpatialDirty (void) const |
| |
| void | initializeContactGathering (void) |
| | Contact processing.
|
| |
| virtual void | onTamlCustomWrite (TamlCustomNodes &customNodes) |
| | Taml callbacks.
|
| |
| virtual void | onTamlCustomRead (const TamlCustomNodes &customNodes) |
| | Called during the reading of the object to allow custom properties to be read.
|
| |
| F32 | processEffect (const F32 current, const F32 target, const F32 rate) |
| |
| S32 | copyCircleCollisionShapeTo (SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const |
| |
| S32 | copyPolygonCollisionShapeTo (SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const |
| |
| S32 | copyChainCollisionShapeTo (SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const |
| |
| S32 | copyEdgeCollisionShapeTo (SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const |
| |
| virtual const char * | _callMethod (U32 argc, const char *argv[], bool callThis=true) |
| |
| SimComponent * | _getOwner () |
| |
| VectorPtr< SimComponent * > & | lockComponentList () |
| |
| void | unlockComponentList () |
| |
| virtual bool | onComponentRegister (SimComponent *owner) |
| |
| virtual void | onComponentUnRegister () |
| |
| virtual void | onTamlPreWrite (void) |
| | Taml callbacks.
|
| |
| virtual void | onTamlPostWrite (void) |
| | Called after Taml has finished writing the object.
|
| |
| virtual void | onTamlPreRead (void) |
| | Called prior to Taml reading the object.
|
| |
| virtual void | onTamlPostRead (const TamlCustomNodes &customNodes) |
| |
| virtual void | onTamlAddParent (SimObject *pParentObject) |
| | Called after Taml has finished reading the object and has added the object to any parent.
|
| |
| void | linkNamespaces () |
| |
| void | unlinkNamespaces () |
| |
| | ConsoleObject () |
| |
| | ConsoleObject (const ConsoleObject &) |
| |
| static S32 QSORT_CALLBACK | sceneObjectLayerDepthSort (const void *a, const void *b) |
| |
| static bool | setLifetime (void *obj, const char *data) |
| | Lifetime.
|
| |
| static bool | writeLifetime (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setSceneLayer (void *obj, const char *data) |
| | Scene layers.
|
| |
| static bool | writeSceneLayer (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setSceneLayerDepth (void *obj, const char *data) |
| |
| static bool | writeSceneLayerDepth (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setSceneGroup (void *obj, const char *data) |
| | Scene groups.
|
| |
| static bool | writeSceneGroup (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setSize (void *obj, const char *data) |
| | Area.
|
| |
| static bool | writeSize (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setPosition (void *obj, const char *data) |
| | Position / Angle.
|
| |
| static const char * | getPosition (void *obj, const char *data) |
| |
| static bool | writePosition (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setAngle (void *obj, const char *data) |
| |
| static const char * | getAngle (void *obj, const char *data) |
| |
| static bool | writeAngle (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setFixedAngle (void *obj, const char *data) |
| |
| static const char * | getFixedAngle (void *obj, const char *data) |
| |
| static bool | writeFixedAngle (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setBodyType (void *obj, const char *data) |
| | Body.
|
| |
| static const char * | getBodyType (void *obj, const char *data) |
| |
| static bool | writeBodyType (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setActive (void *obj, const char *data) |
| |
| static const char * | getActive (void *obj, const char *data) |
| |
| static bool | writeActive (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setAwake (void *obj, const char *data) |
| |
| static const char * | getAwake (void *obj, const char *data) |
| |
| static bool | writeAwake (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setBullet (void *obj, const char *data) |
| |
| static const char * | getBullet (void *obj, const char *data) |
| |
| static bool | writeBullet (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setSleepingAllowed (void *obj, const char *data) |
| |
| static const char * | getSleepingAllowed (void *obj, const char *data) |
| |
| static bool | writeSleepingAllowed (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setDefaultDensity (void *obj, const char *data) |
| | Collision control.
|
| |
| static bool | writeDefaultDensity (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setDefaultFriction (void *obj, const char *data) |
| |
| static bool | writeDefaultFriction (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setDefaultRestitution (void *obj, const char *data) |
| |
| static bool | writeDefaultRestitution (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setCollisionGroups (void *obj, const char *data) |
| |
| static const char * | getCollisionGroups (void *obj, const char *data) |
| |
| static bool | writeCollisionGroups (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setCollisionLayers (void *obj, const char *data) |
| |
| static const char * | getCollisionLayers (void *obj, const char *data) |
| |
| static bool | writeCollisionLayers (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeCollisionSuppress (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeCollisionOneWay (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setGatherContacts (void *obj, const char *data) |
| |
| static bool | writeGatherContacts (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setLinearVelocity (void *obj, const char *data) |
| | Velocities.
|
| |
| static const char * | getLinearVelocity (void *obj, const char *data) |
| |
| static bool | writeLinearVelocity (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setAngularVelocity (void *obj, const char *data) |
| |
| static const char * | getAngularVelocity (void *obj, const char *data) |
| |
| static bool | writeAngularVelocity (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setLinearDamping (void *obj, const char *data) |
| |
| static const char * | getLinearDamping (void *obj, const char *data) |
| |
| static bool | writeLinearDamping (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setAngularDamping (void *obj, const char *data) |
| |
| static const char * | getAngularDamping (void *obj, const char *data) |
| |
| static bool | writeAngularDamping (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setGravityScale (void *obj, const char *data) |
| | Gravity scaling.
|
| |
| static const char * | getGravityScale (void *obj, const char *data) |
| |
| static bool | writeGravityScale (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeVisible (void *obj, StringTableEntry pFieldName) |
| | Render visibility.
|
| |
| static bool | writeBlendMode (void *obj, StringTableEntry pFieldName) |
| | Render blending.
|
| |
| static bool | writeSrcBlendFactor (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeDstBlendFactor (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeBlendColor (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeAlphaTest (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeSortPoint (void *obj, StringTableEntry pFieldName) |
| | Render sorting.
|
| |
| static bool | writeRenderGroup (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeUseInputEvents (void *obj, StringTableEntry pFieldName) |
| | Input events.
|
| |
| static bool | writePickingAllowed (void *obj, StringTableEntry pFieldName) |
| | Picking.
|
| |
| static bool | writeUpdateCallback (void *obj, StringTableEntry pFieldName) |
| | Script callbacks.
|
| |
| static bool | writeCollisionCallback (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeSleepingCallback (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setScene (void *obj, const char *data) |
| | Scene.
|
| |
| static bool | writeScene (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setClass (void *obj, const char *data) |
| |
| static bool | setSuperClass (void *obj, const char *data) |
| |
| static bool | writeObjectName (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeCanSaveDynamicFields (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeInternalName (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setParentGroup (void *obj, const char *data) |
| |
| static bool | writeParentGroup (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeSuperclass (void *obj, StringTableEntry pFieldName) |
| |
| static bool | writeClass (void *obj, StringTableEntry pFieldName) |
| |
| static bool | setProtectedName (void *obj, const char *data) |
| |
| static SimObject::Notify * | allocNotify () |
| | Get a free Notify structure.
|
| |
| static void | freeNotify (SimObject::Notify *) |
| | Mark a Notify structure as free.
|
| |
| static void | addGroup (const char *in_pGroupname, const char *in_pGroupDocs=NULL) |
| |
| static void | endGroup (const char *in_pGroupname) |
| |
| static void | addField (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) |
| |
| static void | addField (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) |
| |
| static void | addField (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) |
| |
| static void | addField (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs) |
| |
| static void | addFieldV (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL) |
| |
| static void | addProtectedField (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) |
| |
| static void | addProtectedField (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) |
| |
| static void | addProtectedField (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) |
| |
| static void | addProtectedField (const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL) |
| |
| static void | addDepricatedField (const char *fieldName) |
| |
| static bool | removeField (const char *in_pFieldname) |
| |
| SimObjectPtr< Scene > | mpScene |
| | Scene.
|
| |
| SimObjectPtr< Scene > | mpTargetScene |
| |
| F32 | mLifetime |
| | Lifetime.
|
| |
| bool | mLifetimeActive |
| |
| U32 | mSceneLayer |
| | Scene layers.
|
| |
| U32 | mSceneLayerMask |
| |
| F32 | mSceneLayerDepth |
| |
| U32 | mSceneGroup |
| | Scene groups.
|
| |
| U32 | mSceneGroupMask |
| |
| Vector2 | mSize |
| | Area.
|
| |
| bool | mAutoSizing |
| |
| b2AABB | mPreTickAABB |
| |
| b2AABB | mCurrentAABB |
| |
| Vector2 | mLocalSizeOOBB [4] |
| |
| Vector2 | mRenderOOBB [4] |
| |
| S32 | mWorldProxyId |
| |
| bool | mGrowActive |
| |
| Vector2 | mTargetSize |
| |
| Vector2 | mDeltaSize |
| |
| Vector2 | mPreTickPosition |
| | Position / Angle.
|
| |
| F32 | mPreTickAngle |
| |
| Vector2 | mRenderPosition |
| |
| F32 | mRenderAngle |
| |
| bool | mSpatialDirty |
| |
| Vector2 | mLastCheckedPosition |
| |
| Vector2 | mTargetPosition |
| |
| bool | mTargetPositionActive |
| |
| F32 | mDistanceToTarget |
| |
| F32 | mTargetPositionMargin |
| |
| bool | mTargetPositionFound |
| |
| bool | mSnapToTargetPosition |
| |
| bool | mStopAtTargetPosition |
| |
| b2Body * | mpBody |
| | Body.
|
| |
| b2BodyDef | mBodyDefinition |
| |
| U32 | mWorldQueryKey |
| |
| U32 | mCollisionLayerMask |
| | Collision control.
|
| |
| U32 | mCollisionGroupMask |
| |
| bool | mCollisionSuppress |
| |
| bool | mCollisionOneWay |
| |
| b2FixtureDef | mDefaultFixture |
| |
| bool | mGatherContacts |
| |
| Scene::typeContactVector * | mpCurrentContacts |
| |
| typeCollisionFixtureDefVector | mCollisionFixtureDefs |
| | General collision shape access.
|
| |
| typeCollisionFixtureVector | mCollisionFixtures |
| |
| typeAudioHandleVector | mAudioHandles |
| |
| Vector< S32 > | mHandleDeletionList |
| |
| bool | mVisible |
| | Render visibility.
|
| |
| bool | mBlendMode |
| | Render blending.
|
| |
| S32 | mSrcBlendFactor |
| |
| S32 | mDstBlendFactor |
| |
| ColorF | mBlendColor |
| |
| F32 | mAlphaTest |
| |
| bool | mFadeActive |
| |
| ColorF | mTargetColor |
| |
| F32 | mDeltaRed |
| |
| F32 | mDeltaGreen |
| |
| F32 | mDeltaBlue |
| |
| F32 | mDeltaAlpha |
| |
| Vector2 | mSortPoint |
| | Render sorting.
|
| |
| bool | mUseInputEvents |
| | Input events.
|
| |
| bool | mUpdateCallback |
| | Script callbacks.
|
| |
| bool | mCollisionCallback |
| |
| bool | mSleepingCallback |
| |
| bool | mLastAwakeState |
| |
| U32 | mDebugMask |
| | Debug mode.
|
| |
| SceneWindow * | mpAttachedCamera |
| | Camera mounting.
|
| |
| Vector< SceneObjectAttachedGUI > | mAttachedCtrls |
| | GUI attachment.
|
| |
| bool | mBeingSafeDeleted |
| | Safe deletion.
|
| |
| bool | mSafeDeleteReady |
| |
| typeDestroyNotificationVector | mDestroyNotifyList |
| | Destroy notifications.
|
| |
| bool | mBatchIsolated |
| | Miscellaneous.
|
| |
| U32 | mSerialiseKey |
| |
| bool | mEditorTickAllowed |
| |
| bool | mPickingAllowed |
| |
| bool | mAlwaysInScope |
| |
| U32 | mRotateToEventId |
| |
| U32 | mSerialId |
| |
| StringTableEntry | mRenderGroup |
| |
| bool | mEnabled |
| |
| SimObjectId | mId |
| | Id number for this object.
|
| |
| StringTableEntry | mIdString |
| |
| Namespace * | mNameSpace |
| |
| U32 | mTypeMask |
| |
| S32 | mScriptCallbackGuard |
| | Whether the object is executing a script callback.
|
| |
| bool | mCanSaveFieldDictionary |
| | true if dynamic fields (added at runtime) should be saved, defaults to true
|
| |
| StringTableEntry | mInternalName |
| | Stores object Internal Name.
|
| |
| StringTableEntry | mClassName |
| | Stores the class name to link script class namespaces.
|
| |
| StringTableEntry | mSuperClassName |
| | Stores super class name to link script class namespaces.
|
| |
| static SimObject::Notify * | mNotifyFreeList = NULL |
| |