AzaezelX
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280ce94cfc
misc opengl cleanups
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2 месяцев назад |
marauder2k7
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ab36fe24ec
fixes for opengl uniform buffer loading
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4 месяцев назад |
marauder2k7
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11d8604d8e
ogl device buffer creation
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1 год назад |
marauder2k7
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9dc5ae833b
opengl ubo setup
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1 год назад |
AtomicWalrus
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c64c2212ad
Fix for MacOS OGL 4.1 support
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2 лет назад |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 лет назад |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 лет назад |
rextimmy
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e1398895b3
fix opengl device not returning the correct anisotropic value
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3 лет назад |
Jeff Hutchinson
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90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
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4 лет назад |
AzaezelX
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bce14ab63f
fix opengl cubemap display
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4 лет назад |
Robert MacGregor
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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4 лет назад |
Jeff Hutchinson
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a458c97217
Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
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4 лет назад |
Robert MacGregor
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 лет назад |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 лет назад |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 лет назад |
Brian Roberts
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d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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5 лет назад |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
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5 лет назад |
chaigler
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 лет назад |
AzaezelX
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ce2b05e0e2
a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there
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5 лет назад |
AzaezelX
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24e6d8c73c
partial followup to #202.
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5 лет назад |
AzaezelX
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4223a26f05
no message
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5 лет назад |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
AzaezelX
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059d531b62
linux followup work by tim
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6 лет назад |
Areloch
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000c7b2263
GL work
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6 лет назад |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 лет назад |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 лет назад |
Lukas Joergensen
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 лет назад |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 лет назад |