История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 280ce94cfc misc opengl cleanups 2 месяцев назад
  marauder2k7 ab36fe24ec fixes for opengl uniform buffer loading 4 месяцев назад
  marauder2k7 11d8604d8e ogl device buffer creation 1 год назад
  marauder2k7 9dc5ae833b opengl ubo setup 1 год назад
  AtomicWalrus c64c2212ad Fix for MacOS OGL 4.1 support 2 лет назад
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 лет назад
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 лет назад
  rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value 3 лет назад
  Jeff Hutchinson 90951b3cc8 Merge pull request #619 from Azaezel/alpha40/glcubefix 4 лет назад
  AzaezelX bce14ab63f fix opengl cubemap display 4 лет назад
  Robert MacGregor 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 4 лет назад
  Jeff Hutchinson a458c97217 Implement more extensions to get graphics card memory for OpenGL on windows and Linux. 4 лет назад
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 4 лет назад
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 лет назад
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 лет назад
  Brian Roberts d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 5 лет назад
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 лет назад
  chaigler e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 лет назад
  AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 5 лет назад
  AzaezelX 24e6d8c73c partial followup to #202. 5 лет назад
  AzaezelX 4223a26f05 no message 5 лет назад
  AzaezelX b9c207765e uninitialized variables-gfx 5 лет назад
  AzaezelX 059d531b62 linux followup work by tim 6 лет назад
  Areloch 000c7b2263 GL work 6 лет назад
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 лет назад
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 лет назад
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 лет назад
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 лет назад