JeffR
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 month ago |
AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 months ago |
AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 months ago |
JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
marauder2k7
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73ad92b757
review notes from Az
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6 months ago |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 months ago |
AzaezelX
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f633ef3a3d
fill in the validated variables
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6 months ago |
marauder2k7
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22037bf94f
moar refactors
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9 months ago |
Areloch
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ce4c8dabc9
Ongoing wipwork of the BaseUI update. Some bugfixes pending
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1 year ago |
Areloch
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d0f914b3e6
From Nils' UI work
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2 years ago |
AzaezelX
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73e3b44e12
guiprofiles augs
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2 years ago |
AzaezelX
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d6480cb63c
check wether or not mBitmapArrayRects.empty(). not simply if size()
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2 years ago |
AzaezelX
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76a7b024e8
fix GuiIconButtonCtrl not taking borderThickness entires
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
JeffR
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 years ago |
JeffR
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6a357d8dfb
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
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3 years ago |
JeffR
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ed36cf2c5c
Changes for BaseUI Update
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
AzaezelX
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
OTHGMars
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fd85491ed7
Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system.
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4 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 years ago |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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8 years ago |
Klaus Silveira
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0d610b7aac
Fixed missing check for highlighted font color on GUI icon button
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |