Histórico de commits

Autor SHA1 Mensagem Data
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 mês atrás
  AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 meses atrás
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 4 meses atrás
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 meses atrás
  marauder2k7 73ad92b757 review notes from Az 6 meses atrás
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 6 meses atrás
  AzaezelX f633ef3a3d fill in the validated variables 6 meses atrás
  marauder2k7 22037bf94f moar refactors 9 meses atrás
  Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 1 ano atrás
  Areloch d0f914b3e6 From Nils' UI work 2 anos atrás
  AzaezelX 73e3b44e12 guiprofiles augs 2 anos atrás
  AzaezelX d6480cb63c check wether or not mBitmapArrayRects.empty(). not simply if size() 2 anos atrás
  AzaezelX 76a7b024e8 fix GuiIconButtonCtrl not taking borderThickness entires 2 anos atrás
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
  JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 anos atrás
  JeffR 6a357d8dfb Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 3 anos atrás
  JeffR ed36cf2c5c Changes for BaseUI Update 3 anos atrás
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 anos atrás
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
  OTHGMars fd85491ed7 Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system. 4 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anos atrás
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 anos atrás
  Klaus Silveira 0d610b7aac Fixed missing check for highlighted font color on GUI icon button 11 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás