История коммитов

Автор SHA1 Сообщение Дата
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 месяц назад
  AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 месяцев назад
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 4 месяцев назад
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 месяцев назад
  marauder2k7 73ad92b757 review notes from Az 6 месяцев назад
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 6 месяцев назад
  AzaezelX f633ef3a3d fill in the validated variables 6 месяцев назад
  marauder2k7 22037bf94f moar refactors 9 месяцев назад
  Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 1 год назад
  Areloch d0f914b3e6 From Nils' UI work 2 лет назад
  AzaezelX 73e3b44e12 guiprofiles augs 2 лет назад
  AzaezelX d6480cb63c check wether or not mBitmapArrayRects.empty(). not simply if size() 2 лет назад
  AzaezelX 76a7b024e8 fix GuiIconButtonCtrl not taking borderThickness entires 2 лет назад
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 лет назад
  JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 лет назад
  JeffR 6a357d8dfb Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 3 лет назад
  JeffR ed36cf2c5c Changes for BaseUI Update 3 лет назад
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 лет назад
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  OTHGMars fd85491ed7 Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system. 4 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 лет назад
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 лет назад
  Klaus Silveira 0d610b7aac Fixed missing check for highlighted font color on GUI icon button 11 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад