커밋 기록

작성자 SHA1 메시지 날짜
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 개월 전
  AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 달 전
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 4 달 전
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 달 전
  marauder2k7 73ad92b757 review notes from Az 6 달 전
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 6 달 전
  AzaezelX f633ef3a3d fill in the validated variables 6 달 전
  marauder2k7 22037bf94f moar refactors 9 달 전
  Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 1 년 전
  Areloch d0f914b3e6 From Nils' UI work 2 년 전
  AzaezelX 73e3b44e12 guiprofiles augs 2 년 전
  AzaezelX d6480cb63c check wether or not mBitmapArrayRects.empty(). not simply if size() 2 년 전
  AzaezelX 76a7b024e8 fix GuiIconButtonCtrl not taking borderThickness entires 2 년 전
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 년 전
  JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 년 전
  JeffR 6a357d8dfb Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 3 년 전
  JeffR ed36cf2c5c Changes for BaseUI Update 3 년 전
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 년 전
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 년 전
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
  OTHGMars fd85491ed7 Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system. 4 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 년 전
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 년 전
  Klaus Silveira 0d610b7aac Fixed missing check for highlighted font color on GUI icon button 11 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전