Commit History

Author SHA1 Message Date
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 month ago
  AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 months ago
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 4 months ago
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
  marauder2k7 73ad92b757 review notes from Az 6 months ago
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 6 months ago
  AzaezelX f633ef3a3d fill in the validated variables 6 months ago
  marauder2k7 22037bf94f moar refactors 9 months ago
  Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 1 year ago
  Areloch d0f914b3e6 From Nils' UI work 2 years ago
  AzaezelX 73e3b44e12 guiprofiles augs 2 years ago
  AzaezelX d6480cb63c check wether or not mBitmapArrayRects.empty(). not simply if size() 2 years ago
  AzaezelX 76a7b024e8 fix GuiIconButtonCtrl not taking borderThickness entires 2 years ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 years ago
  JeffR 6a357d8dfb Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 3 years ago
  JeffR ed36cf2c5c Changes for BaseUI Update 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  OTHGMars fd85491ed7 Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system. 4 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 years ago
  Klaus Silveira 0d610b7aac Fixed missing check for highlighted font color on GUI icon button 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago