JeffR
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 月之前 |
AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 月之前 |
AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 月之前 |
JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 月之前 |
marauder2k7
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73ad92b757
review notes from Az
|
6 月之前 |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 月之前 |
AzaezelX
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f633ef3a3d
fill in the validated variables
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6 月之前 |
marauder2k7
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22037bf94f
moar refactors
|
9 月之前 |
Areloch
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ce4c8dabc9
Ongoing wipwork of the BaseUI update. Some bugfixes pending
|
1 年之前 |
Areloch
|
d0f914b3e6
From Nils' UI work
|
2 年之前 |
AzaezelX
|
73e3b44e12
guiprofiles augs
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2 年之前 |
AzaezelX
|
d6480cb63c
check wether or not mBitmapArrayRects.empty(). not simply if size()
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2 年之前 |
AzaezelX
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76a7b024e8
fix GuiIconButtonCtrl not taking borderThickness entires
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2 年之前 |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
JeffR
|
5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 年之前 |
JeffR
|
6a357d8dfb
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
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3 年之前 |
JeffR
|
ed36cf2c5c
Changes for BaseUI Update
|
3 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
AzaezelX
|
b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
OTHGMars
|
fd85491ed7
Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system.
|
4 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Thomas "elfprince13" Dickerson
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
Thomas "elfprince13" Dickerson
|
bcc5459818
whitespace
|
8 年之前 |
Klaus Silveira
|
0d610b7aac
Fixed missing check for highlighted font color on GUI icon button
|
11 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |