Commit History

作者 SHA1 備註 提交日期
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 月之前
  AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 月之前
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 4 月之前
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 月之前
  marauder2k7 73ad92b757 review notes from Az 6 月之前
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 6 月之前
  AzaezelX f633ef3a3d fill in the validated variables 6 月之前
  marauder2k7 22037bf94f moar refactors 9 月之前
  Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 1 年之前
  Areloch d0f914b3e6 From Nils' UI work 2 年之前
  AzaezelX 73e3b44e12 guiprofiles augs 2 年之前
  AzaezelX d6480cb63c check wether or not mBitmapArrayRects.empty(). not simply if size() 2 年之前
  AzaezelX 76a7b024e8 fix GuiIconButtonCtrl not taking borderThickness entires 2 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 年之前
  JeffR 6a357d8dfb Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 3 年之前
  JeffR ed36cf2c5c Changes for BaseUI Update 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  OTHGMars fd85491ed7 Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system. 4 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 年之前
  Klaus Silveira 0d610b7aac Fixed missing check for highlighted font color on GUI icon button 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前