AzaezelX
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d23ee397e6
adds wetness
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2 years ago |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 years ago |
AzaezelX
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e7403197c7
yell when warningmaterial is undefined
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4 years ago |
Areloch
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d06c99a088
Adds function to get material definition by mapTo usage
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5 years ago |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 years ago |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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10 years ago |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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10 years ago |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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10 years ago |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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13 years ago |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |