Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 years ago
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 years ago
guiAnimBitmapCtrl.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 years ago
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 years ago
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 years ago
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 years ago
guiBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 years ago
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 7 years ago
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 years ago
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 years ago
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiDecoyCtrl.cpp f0c29172ca gui shadowvar cleanups 7 years ago
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiFileTreeCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiGameListMenuCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 11 years ago
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiListBoxCtrl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 years ago
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 13 years ago
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiPopUpCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiPopUpCtrlEx.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiSliderCtrl.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 years ago
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 years ago
guiTabPageCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 years ago
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextEditCtrl.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 years ago
guiTextEditCtrl.h 09c651c26d Corrected profile for GameObjectAsset type field button 6 years ago
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 years ago
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextListCtrl.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 years ago
guiTextListCtrl.h 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 years ago
guiTreeViewCtrl.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 years ago