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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 years ago |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 years ago |
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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 years ago |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 years ago |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 years ago |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 years ago |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 years ago |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 years ago |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 years ago |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiDecoyCtrl.cpp
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f0c29172ca
gui shadowvar cleanups
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7 years ago |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
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guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 years ago |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 years ago |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 years ago |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiPopUpCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiPopUpCtrlEx.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiSliderCtrl.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 years ago |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 years ago |
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guiTabPageCtrl.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 years ago |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiTextEditCtrl.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 years ago |
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guiTextEditCtrl.h
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 years ago |
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guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiTextListCtrl.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 years ago |
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guiTextListCtrl.h
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 years ago |
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guiTreeViewCtrl.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 years ago |