Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc %!s(int64=6) %!d(string=hai) anos
..
gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp %!s(int64=7) %!d(string=hai) anos
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space %!s(int64=7) %!d(string=hai) anos
guiAnimBitmapCtrl.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice %!s(int64=7) %!d(string=hai) anos
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. %!s(int64=9) %!d(string=hai) anos
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) %!s(int64=9) %!d(string=hai) anos
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl %!s(int64=9) %!d(string=hai) anos
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
guiBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) %!s(int64=9) %!d(string=hai) anos
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiConsole.cpp 8a7c09c8fe Clean up redundant variables %!s(int64=7) %!d(string=hai) anos
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. %!s(int64=7) %!d(string=hai) anos
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp %!s(int64=10) %!d(string=hai) anos
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiDecoyCtrl.cpp f0c29172ca gui shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiFileTreeCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiGameListMenuCtrl.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors %!s(int64=11) %!d(string=hai) anos
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiListBoxCtrl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size %!s(int64=7) %!d(string=hai) anos
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes %!s(int64=13) %!d(string=hai) anos
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiMaterialCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiPopUpCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=7) %!d(string=hai) anos
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiPopUpCtrlEx.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=7) %!d(string=hai) anos
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiSliderCtrl.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTabPageCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=8) %!d(string=hai) anos
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() %!s(int64=9) %!d(string=hai) anos
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTextEditCtrl.cpp e89f959884 Updates TextEdit value when focus is lost. %!s(int64=7) %!d(string=hai) anos
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays %!s(int64=9) %!d(string=hai) anos
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. %!s(int64=9) %!d(string=hai) anos
guiTreeViewCtrl.cpp ae857faae2 Adds test shapes of Kork and SpaceOrc %!s(int64=6) %!d(string=hai) anos
guiTreeViewCtrl.h d9f80140f1 Include materialball shape asset info %!s(int64=6) %!d(string=hai) anos