Mario Zechner
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97d49b37b7
License header update
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2 月之前 |
Mario Zechner
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e7b47f64f3
[cocos2dx] Add physics example
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1 年之前 |
Mario Zechner
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4047f1ba07
Updated license headers.
|
2 年之前 |
Mario Zechner
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927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166.
|
2 年之前 |
Nathan Sweet
|
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
|
3 年之前 |
badlogic
|
87658c7d31
[c][cpp] Spotless formatter
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4 年之前 |
badlogic
|
b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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5 年之前 |
badlogic
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bf14723dcc
[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
|
5 年之前 |
badlogic
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656b08a32e
[cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
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5 年之前 |
badlogic
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e89043b1f6
[cpp] Fixes #1444. SpineObject was using the wrong calloc.
|
5 年之前 |
badlogic
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e9929461f4
[cocos2dx] Added mix-and-match example. See #1375.
|
6 年之前 |
badlogic
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7f7e5f0fec
Updated license headers and LICENSE files.
|
6 年之前 |
badlogic
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bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
|
6 年之前 |
sp-stefano-lanza
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7183e3b0bd
Feature/new skeleton culling (#1196)
|
6 年之前 |
badlogic
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f033239b54
[cocos2dx] Fixes tint black.
|
7 年之前 |
badlogic
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f315f36956
[cocos2dx] Fixed batchers, MSVC projects.
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7 年之前 |
badlogic
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7e68a48189
[cocos2dx] More fixes to two color batching.
|
7 年之前 |
badlogic
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878a6e6435
Refactored C++ runtime, added cocos2d-x cpp runtime.
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7 年之前 |
badlogic
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eecde9e871
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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7 年之前 |
badlogic
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676b740269
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
|
8 年之前 |
NathanSweet
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c0fdc454a2
Fixed inconsistent newlines.
|
8 年之前 |
badlogic
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5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
|
8 年之前 |
John
|
b9bd66b36b
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
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9 年之前 |
NathanSweet
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e68c830876
cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1
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11 年之前 |
NathanSweet
|
df959cb646
Meshes, FFD and skinning for cocos2d-x.
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11 年之前 |
NathanSweet
|
5c6ebf2c63
cocos2d-x updated to 3.1alpha0.
|
11 年之前 |
NathanSweet
|
e2fccf72d6
License update.
|
12 年之前 |
NathanSweet
|
f935a4ede0
License headers.
|
12 年之前 |
NathanSweet
|
d67191d653
Renamed ExampleScene to ExampleLayer.
|
12 年之前 |
NathanSweet
|
ec8509b511
Source formatting, clean up.
|
12 年之前 |