Jorrit Rouwe 64dc58af3b Made it optional to compile the CPU compute fallback system (#1874) 3 týždňov pred
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HairApplyDeltaTransform.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairApplyDeltaTransformBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairApplyGlobalPose.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairApplyGlobalPose.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairApplyGlobalPoseBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairCalculateCollisionPlanes.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairCalculateCollisionPlanesBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairCalculateRenderPositions.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairCalculateRenderPositions.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairCalculateRenderPositionsBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairCommon.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairGridAccumulate.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairGridAccumulateBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairGridClear.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairGridClearBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairGridNormalize.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairGridNormalizeBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairIntegrate.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairIntegrate.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairIntegrateBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairSkinRoots.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairSkinRootsBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairSkinVertices.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairSkinVerticesBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairStructs.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairTeleport.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairTeleportBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairUpdateRoots.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairUpdateRootsBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairUpdateStrands.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairUpdateStrandsBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairUpdateVelocity.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairUpdateVelocity.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairUpdateVelocityBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairUpdateVelocityIntegrate.hlsl 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairUpdateVelocityIntegrateBindings.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
HairWrapper.cpp 64dc58af3b Made it optional to compile the CPU compute fallback system (#1874) 3 týždňov pred
HairWrapper.h 64dc58af3b Made it optional to compile the CPU compute fallback system (#1874) 3 týždňov pred
ShaderCore.h 4a708eea7b Added strand based hair system running on GPU (#1869) 3 týždňov pred
ShaderMat44.h 2de5386965 Fixed an issue with the JPH_Mat44 definition, it ended up as being used row major instead of column major (#1868) 3 týždňov pred
ShaderMath.h 65c7e8bba1 Implemented a CPU compute fallback, mainly for debugging purposes (#1859) 3 týždňov pred
ShaderPlane.h 5ac132df68 Added interface to run compute shaders on the GPU with implementations for DX12, Vulkan and Metal. (#1847) 1 mesiac pred
ShaderQuat.h 65c7e8bba1 Implemented a CPU compute fallback, mainly for debugging purposes (#1859) 3 týždňov pred
ShaderVec3.h 65c7e8bba1 Implemented a CPU compute fallback, mainly for debugging purposes (#1859) 3 týždňov pred
TestCompute.hlsl cb2cbeeb16 Removed logic that generates include paths in macros (#1861) 3 týždňov pred
TestCompute2.hlsl 2de5386965 Fixed an issue with the JPH_Mat44 definition, it ended up as being used row major instead of column major (#1868) 3 týždňov pred
TestCompute2Bindings.h 2de5386965 Fixed an issue with the JPH_Mat44 definition, it ended up as being used row major instead of column major (#1868) 3 týždňov pred
TestComputeBindings.h cb2cbeeb16 Removed logic that generates include paths in macros (#1861) 3 týždňov pred
TestComputeWrapper.cpp 64dc58af3b Made it optional to compile the CPU compute fallback system (#1874) 3 týždňov pred